Frank Chimero continues to make understated sites with lots of subtle character. The layout is interesting and different without being overly showy about it.
Frank Chimero continues to make understated sites with lots of subtle character. The layout is interesting and different without being overly showy about it.
I switched it so instead of dogs peeing at random they pee when their bladders are full. (Water source coming soon, for now their bladders just fill automatically.)
The dogs are now more likely to pee where a dog has already peed.
NYC Subway Travel Time Map by Nate Parrott.
Mario Clock by Zach Gage.
I got better Three.js circle results using a 256x256 image with no hard edges (no semi-transparent pixels). They are still a little blurry around the edges though.
My circle sprites are lumpy and I don't really understand why.
Interesting interface for animation. Used with a neural network here, but you could do the same thing with a procedural generation system. I'm still trying to figure out for myself how machine learning products can learn from procedural generation experiments.
After lots of data structure reworking the visualization and the sidebar are now in sync.
Implementing dog pee.
Great talk by Zach Lieberman. Good for helping me stay focused on regularly creation and iteration.
The dogs wear down the grass and the grass grows back sometimes. There are too many dogs for the current backyard ecosystem.
A reviewer's taste plotted.
An enthusiastic reviewer. Hit some CSS grid speed bumps with this layout, but I'm back on track now.
I wonder if the FFL blog could have run off this instead of markdown. Google docs is still the best for collaborative editing and I never got a good markdown flow out of it. Maybe with this we could go straight from google doc to post.
CSS grid is good.
A good write-up of how it feels to design things.
Really enjoying these coding videos. The thought process he walks through in terms of early visualization experiments is similar to a lot of the stuff I do.
Exposing more of the code/structure in the simulation interface is helping me keep things straight in my head.