This is a good looking key font and a great concept for exploring browser habits (personal keylogging).
“Permadeath ties in with procedural content because it forces you to restart all the time and forces you to see the procedural elements of the game.”
A very clear and succinct explanation of why permadeath is a big part of roguelikes.
“Are your algorithms emotionally relevant to your project?”
From Loren Schmidt’s section in Procedural Generation in Game Design. At first this sounds wildly impractical, but that impracticality is a window into an alternate value system. If you value emotional relevance in algorithms and want to evaluate them on that basis no-one can stop you.
Going to dig into this more soon.
The wonky perspective on the jaws is perfect.
Good concept. Did not know it was called pareidolia.
I wonder if I could do something interesting with this blue-yellow stylized lighting set-up.
Lots of fun fake operating system aesthetic things in the Hypnospace Outlaw trailer.
This is a nice simple/utilitarian table of contents style.
A great Twitter thread on experimental web humor/art pieces by Jon Bois.