New workspace set-up. Includes a plastic table covered in paper for notes. We'll see how it goes.
I got the people (dots) to step back and say excuse me. I think this was a good exercise in running into a bunch of the ways collision detection is not easy. I'll probably do some research on how other people handle it now.
This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.
They don't collide now, but they don't continue to move either.
Returning to the game/terrain experiments. These rows are eventually going to be people walking. I want to experiment with how to do collision detection. The next step is just to get one of the potential colliders to wait while the other passes.
Experimenting with cut-out scan team portrait aesthetics.
Got the squares to stop hanging around the edges and put this version up.
I got the terrain and people (black squares) generating. The people respect the walls but not the terrain.
I started on my "The City and the City" game (or more likely just terrain generation experiment) tonight.
Still lots of placeholder text but I'm feeling pretty good about this homepage layout.
Team page possibilities. CSS pixel art filters from http://kevan.org/wikitext/.
Working on new homepage composition.
Making book glamour shots again.
Finishing up means making a settings page.
More polishing of the customer view. Almost everything is functional now!
Taking some time to polish up the prototype ahead of its release to clients next week.