Grant Custer
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February 2019 – 6 posts
January 2019 – 4 posts
December 2018 – 9 posts
November 2018 – 11 posts
October 2018 – 8 posts
September 2018 – 6 posts
August 2018 – 3 posts
July 2018 – 2 posts
June 2018 – 5 posts
May 2018 – 5 posts
April 2018 – 4 posts
March 2018 – 3 posts
February 2018 – 2 posts
January 2018 – 4 posts
December 2017 – 10 posts
November 2017 – 12 posts
October 2017 – 6 posts
“After all, when you play a game like this it gives you direct, first-hand experience of what it’s like to be a disembodied intelligence that is ruthlessly pursuing an arbitrary goal.”
September 2017 – 8 posts
August 2017 – 10 posts
“Permadeath ties in with procedural content because it forces you to restart all the time and forces you to see the procedural elements of the game.”
“Are your algorithms emotionally relevant to your project?”
July 2017 – 15 posts
June 2017 – 20 posts
May 2017 – 9 posts
April 2017 – 1 posts
March 2017 – 3 posts
February 2017 – 2 posts
January 2017 – 3 posts
December 2016 – 9 posts
October 2016 – 3 posts
September 2016 – 7 posts
August 2016 – 8 posts
July 2016 – 3 posts
June 2016 – 2 posts
May 2016 – 4 posts
April 2016 – 18 posts
March 2016 – 7 posts