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Inspiration

Lots of nice touches on this landing page. Clean and welcoming but also with some real work in the details. I like the icons at the bottom, very clean.

From: https://abstractapp.com/

Inspiration

Made using the quickdraw data set and openframeworks. So it looks like maybe she defines sections and then it fills in with a certain type of drawing. Whatever packing algorithm is happening is really nice.

From: https://twitter.com/frauzufall/status/867485105434095618


Working on a writing post set-up for the new version of this blog/website.

Inspiration

Text-constructed (probably there is a different phrase for that) dungeon adventure game. I like the colors.

From: https://sites.google.com/site/broguegame/home


Got the waterfall going. The analyzing animation has the colors shifting at random. I think I'm going to need to go back to a horizontal waterfall for them to feel good.


A more literal simulation of what LIME does, as an experiment for the loading animation. Too confusing. The most literal would be to just perturb one item in a column at a time. But that seems like it would be a little slow and pedantic. I'm going to go back to color experiments, which are less literal but I think will have the right feeling.


Working on a new version of this blog.

Inspiration

Wang tiles can tile a plane aperiodically.

From: https://en.m.wikipedia.org/wiki/Wang_tile


More individual cell behavior for the analyze animation.


Experimenting with 'analyze' animations for customer rows in the churn explainer prototype.


More adjustments to the individual view for the churn explainer prototype.


Table view of churn explainer is now (once again) sortable by weight per feature.


Outlining the prototype section of the report on interpretability.


Closing in on the front-end interface for Churn Explainer.


Bringing back a bit of the old layout for the individual customer view. Trying to get everything on the screen AND have a clear hierarchy. Not there yet.


Churn explainer now refactored. Working on putting the history scrub interaction in.


Refactoring churn explainer.


Table view relatively cleaned up for churn explainer prototype.


Table view coming back with the new color scheme.


Buttons are back.