Grant Custer

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Work and inspiration in progress

Work ↓ Oct 13, 2021

Working out directed text mechanics.

Work ↓ Oct 9, 2021

Working on newlines, with some bugs in my angle calculations.

Work ↓ Oct 2, 2021

Directed typing test.

Work ↓ Sep 28, 2021

Returning to text.

Work ↓ Sep 27, 2021

Push and pull blocks to distort an image.

from https://push.constraint.systems

Work ↓ Sep 7, 2021

Refactored and got area selection working. Though what area selection should do in a 3D-ish environment turns out to be a whole thing.

Work ↓ Sep 7, 2021

Exploded.

Work ↓ Sep 5, 2021

Could probably do some pretty questionable data visualization with this.

Work ↓ Sep 5, 2021

Expand.

Work ↓ Aug 24, 2021

Reworking corner resize (and many other things).

Work ↓ Aug 22, 2021

Sampling.

Work ↓ Aug 21, 2021

Refactored to get multiple dsts per src working along with resize.

Inspiration ↓ Aug 18, 2021

Eliss - I played this game a fair amount and have been thinking about it a lot lately in relation to multi-touch.

from https://en.wikipedia.org/wiki/Eliss

Work ↓ Aug 18, 2021

Asteroids vibe.

Inspiration ↓ Aug 13, 2021

I think this color set-up of background, foreground and highlight could be a good fit for some future projects.

from https://kool.tools/bipsi/user-guide.pdf

Work ↓ Aug 13, 2021

Still pretty weird.

from https://portal.constraint.systems

About

Grant Custer is a designer-programmer interested in alternative interfaces.

Feed is where I document work and inspiration in progress. It is built using Hugo with a private Node.js app for posting. There is an RSS feed.

You can see my experimental interface work at Constraint Systems. I also design and build prototypes for Cloudera Fast Forward. I’m happy to talk on Twitter, email: grantcuster at gmail dot com, or Mastodon. You can see a full list of projects on my Index.