Grant Custer

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Work and inspiration in progress

Work ↓ Sep 28, 2020
Inspiration ↓ Sep 25, 2020

"WebGL is only a rasterization API." That... actually helps.


Work ↓ Sep 25, 2020
Work ↓ Sep 24, 2020

Constraint Systems as seen through Tile.


Work ↓ Sep 23, 2020

Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.


Inspiration ↓ Sep 22, 2020

Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.


Inspiration ↓ Sep 19, 2020
Inspiration ↓ Sep 18, 2020
Work ↓ Sep 14, 2020

Making a tiling window browser within the browser, maybe.

Work ↓ Sep 14, 2020

Fish tile.

Work ↓ Sep 13, 2020

Split and multiply.

Work ↓ Sep 11, 2020

Responsive design debug.

Work ↓ Sep 9, 2020

I think I have most of the design figured out for the new Constraint Systems index page. Now I need to refactor the code...

Inspiration ↓ Sep 8, 2020

Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."


Work ↓ Sep 7, 2020

Working on a new layout for the Constraint Systems index page.

Work ↓ Sep 4, 2020

Tree layout and image-fill contain.


Grant Custer is a designer-programmer interested in alternative interfaces.

Feed is where I document work and inspiration in progress. It is built using Hugo with a private Node.js app for posting. There is an RSS feed.

You can see my experimental interface work at Constraint Systems. I also design and build prototypes for Cloudera Fast Forward. I’m happy to talk on Twitter, email: grantcuster at gmail dot com, or Mastodon. You can see a full list of projects on my Index.