Inspiration
155 posts
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Friday, April 11th, 2025 at 6:04 PM

Carly Ayres writing about Danger TestingCarly Ayres writing about Danger Testing

From https://carly.substack.com/p/is-it-a-product-or-a-performance

This is interesting - seems good to place next to 'homecooked meal' apps - apps as cultural artifact...

Saturday, March 8th, 2025 at 7:47 PM
How the Clay layout algorithm works

fantastic explainer videofantastic explainer video

https://youtu.be/by9lQvpvMIc?si=ltSrPIZ0q9h3oJO_

Friday, February 21st, 2025 at 3:08 PM
Making Audio Waves That Look and Sound Like Things

Wave forms as shapesWave forms as shapes

From https://www.youtube.com/watch?v=qeUAHHPt-LY

Tuesday, February 18th, 2025 at 9:26 PM
Devine's Desktop

i3 setup and custom apps by Devinei3 setup and custom apps by Devine

From reddit

Tuesday, February 18th, 2025 at 8:01 PM
Ink Console

Screenshot of the Ink Console interfaceScreenshot of the Ink Console interface

Cool idea for an interactive story device: Ink Console

Friday, February 14th, 2025 at 8:08 AM
Developer Voices podcast

Developer Voices YouTube pageDeveloper Voices YouTube page

I've been really enjoying Developer Voices. Most of the topics are a level beyond my expertise, but I think they do a great job of describing the shape of the concepts with enough detail that it feels concrete.

Thursday, February 13th, 2025 at 7:54 PM
Phyllotaxis

Repeating spiralsRepeating spirals

Doing some color work and thinking/learning once again about Phyllotaxis (by way of d3).

Wednesday, November 20th, 2024 at 4:21 PM

Teacups with handles added onto themTeacups with handles added onto them

Bruce Sterling essay on the weird hand-made objects in Alexander Calder's home.

Monday, November 18th, 2024 at 6:15 PM
Prototype Board for The Civic Gardens of the Afterfuture

Glitch art of four Raspberry Pi ZerosGlitch art of four Raspberry Pi Zeros

By Caræsten. From https://bsky.app/profile/cara.city/post/3lbaudnhaak2n

Thursday, November 14th, 2024 at 11:20 AM
Maxime Heckel's work

Post-processing effects demosPost-processing effects demos

Tuesday, November 12th, 2024 at 5:27 PM
Link by ertdfgcvb

Link project generative video-loop seriesLink project generative video-loop series

https://ertdfgcvb.xyz/projects/link/

Making of thread:

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Friday, November 1st, 2024 at 11:05 AM
Latent space explorations

Thread of latent space explorations curated by PrathyushThread of latent space explorations curated by Prathyush

From https://x.com/prathyvsh/status/1852215239850225943

Friday, November 1st, 2024 at 9:56 AM
DIY

Screenshot of building a desktop from a broken fenceScreenshot of building a desktop from a broken fence

Enjoying Evan Monsma's Youtube channel. Featuring relaxed figuring-it-out-as-you go builds from salvaged scraps. Sometime I want to write about the connections between prototyping on the web and DIYing IRL.

Friday, November 1st, 2024 at 9:48 AM
Murphy Bed DIY

Screenshot of Murphy bed tutorial.Screenshot of Murphy bed tutorial.

Thinking about DIY-ing a Murphy bed and I appreciate this straightforward guide. Nice to connect with alternate aesthetics in the cause of making stuff. From https://www.littlevintagecottage.com/2021/02/diy-poor-mans-murphy-bed.html

Thursday, October 31st, 2024 at 12:50 PM
Reasons for programming

Tweet by Omar: two reasons to program: 1. make cool unexpected things 2. feeling of mastery over the computer systemTweet by Omar: two reasons to program: 1. make cool unexpected things 2. feeling of mastery over the computer system

Obviously not every reason for programming, but I think about this tweet often bc it captures two of my favorites. From https://x.com/rsnous/status/1820489330839998621

Wednesday, August 28th, 2024 at 9:29 AM
Departure Mono

Departure Mono font siteDeparture Mono font site

A great, free pixel font (packaged as vector). Probably too intense to use for a terminal font, but would be fun to try for some of my Linux system UI. Though at this point I have very little system UI to speak of... From https://departuremono.com/

Monday, August 26th, 2024 at 5:08 AM

A piece by Spacefiller from Fantasy Parameter Spaces Showing bold computational plantsA piece by Spacefiller from Fantasy Parameter Spaces Showing bold computational plants

Thinking about Spacefiller's work this morning. Specifically wondering how they're able to achieve such a feeling of solidity + presence for the plants. Part of it is the structure but I think a big part of it is the linework. There's no anti-aliasing and line's look like they're maybe four pixels wide (in visible world pixels, probably much higher in actual resolution).

I'm interested in creating digital spaces with a similar level of solidity. But I feel like introducing images often hurts the solidity - because the pixel pieces are too small to see. Obvious solution that I continue to experiment with is scale down the resolution and color of images, so that the pieces are more visible. That could hopefully make them feel more of a piece with a world like Spacefiller's. The dilemma is that often loses a lot of the semantic content (turns a face into a blob). This is part of why I'm interested in progressive pixelation that scales up or down in resolution depending on the content. Though my efforts there I think still lack the solid feel I'm after.

Tuesday, July 23rd, 2024 at 8:47 PM

Accessing the warp zone in Super Mario.

Tuesday, July 23rd, 2024 at 8:36 PM

Enjoyed an episode of the Eggplant podcast where they interviewed sylvie. A prolific maker of games including sylvie rpg. Where, if I understood correctly, they used multiples of 7 as a constraint, so the game world is 7x7 tiles and runs at 21 fps.

Sunday, June 16th, 2024 at 3:33 PM
Meeting Mr. Kid Pix
<figure><video width="640" height="480" controls src="https://grant-uploader.s3.amazonaws.com/2024-06-16-19-32-10.mp4" type="video/mp4" poster="https://grant-uploader.s3.amazonaws.com/2024-06-17-23-32-17-800.jpg"></video></figure>

I really enjoyed Meeting Mr. Kid Pix by jeffrey aka Whistlegraph on Twitter. I appreciated the sincerity of both him and Craig Hickman. So nice to see people putting effort to understand + be understood.

This does touch on something I've tried to nail down before in regard to creative tools and video games.

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