Link project generative video-loop series
https://ertdfgcvb.xyz/projects/link/
Making of thread:
Thread of latent space explorations curated by Prathyush
Screenshot of building a desktop from a broken fence
Enjoying Evan Monsma's Youtube channel. Featuring relaxed figuring-it-out-as-you go builds from salvaged scraps. Sometime I want to write about the connections between prototyping on the web and DIYing IRL.
Screenshot of Murphy bed tutorial.
Thinking about DIY-ing a Murphy bed and I appreciate this straightforward guide. Nice to connect with alternate aesthetics in the cause of making stuff. From https://www.littlevintagecottage.com/2021/02/diy-poor-mans-murphy-bed.html
Tweet by Omar: two reasons to program: 1. make cool unexpected things 2. feeling of mastery over the computer system
Obviously not every reason for programming, but I think about this tweet often bc it captures two of my favorites. From https://x.com/rsnous/status/1820489330839998621
Departure Mono font site
A great, free pixel font (packaged as vector). Probably too intense to use for a terminal font, but would be fun to try for some of my Linux system UI. Though at this point I have very little system UI to speak of... From https://departuremono.com/
A piece by Spacefiller from Fantasy Parameter Spaces Showing bold computational plants
Thinking about Spacefiller's work this morning. Specifically wondering how they're able to achieve such a feeling of solidity + presence for the plants. Part of it is the structure but I think a big part of it is the linework. There's no anti-aliasing and line's look like they're maybe four pixels wide (in visible world pixels, probably much higher in actual resolution).
I'm interested in creating digital spaces with a similar level of solidity. But I feel like introducing images often hurts the solidity - because the pixel pieces are too small to see. Obvious solution that I continue to experiment with is scale down the resolution and color of images, so that the pieces are more visible. That could hopefully make them feel more of a piece with a world like Spacefiller's. The dilemma is that often loses a lot of the semantic content (turns a face into a blob). This is part of why I'm interested in progressive pixelation that scales up or down in resolution depending on the content. Though my efforts there I think still lack the solid feel I'm after.
Enjoyed an episode of the Eggplant podcast where they interviewed sylvie. A prolific maker of games including sylvie rpg. Where, if I understood correctly, they used multiples of 7 as a constraint, so the game world is 7x7 tiles and runs at 21 fps.
I really enjoyed Meeting Mr. Kid Pix by jeffrey aka Whistlegraph on Twitter. I appreciated the sincerity of both him and Craig Hickman. So nice to see people putting effort to understand + be understood.
This does touch on something I've tried to nail down before in regard to creative tools and video games.
After Dark Mowing Man From: https://www.youtube.com/watch?v=1nfQnJ9EsCw
Micro journal From: https://www.youtube.com/watch?v=OuGs6Pu1ZMg
Booting up picotron! From: https://www.lexaloffle.com/picotron.php
Adel Faure - Tools From: https://adelfaure.net/tools/
Visualizing chatgpt completion probabilities by moebio From: https://twitter.com/moebio/status/1768205926878609564
conceptual game where you try and draw something other humans can but the AI can't From: outdraw.ai
Article embedding visualization From: https://twitter.com/ocuatrecasas/status/1667717542784147456
Multiplayer cursor chaos From: https://twitter.com/genmon/status/1760320518161367182
Akira puddle reflections demo From: https://twitter.com/reallyriekeles/status/1758003357502099464
Kenta Cho’s browser games From: https://www.asahi-net.or.jp/~cs8k-cyu/browser.html via https://blog.gingerbeardman.com/2024/02/10/interview-kenta-cho-indie-game-developer/