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Reasons for programming

Tweet by Omar: two reasons to program: 1. make cool unexpected things 2. feeling of mastery over the computer systemTweet by Omar: two reasons to program: 1. make cool unexpected things 2. feeling of mastery over the computer system

Obviously not every reason for programming, but I think about this tweet often bc it captures two of my favorites. From https://x.com/rsnous/status/1820489330839998621

Departure Mono

Departure Mono font siteDeparture Mono font site

A great, free pixel font (packaged as vector). Probably too intense to use for a terminal font, but would be fun to try for some of my Linux system UI. Though at this point I have very little system UI to speak of... From https://departuremono.com/


A piece by Spacefiller from Fantasy Parameter Spaces Showing bold computational plantsA piece by Spacefiller from Fantasy Parameter Spaces Showing bold computational plants

Thinking about Spacefiller's work this morning. Specifically wondering how they're able to achieve such a feeling of solidity + presence for the plants. Part of it is the structure but I think a big part of it is the linework. There's no anti-aliasing and line's look like they're maybe four pixels wide (in visible world pixels, probably much higher in actual resolution).

I'm interested in creating digital spaces with a similar level of solidity. But I feel like introducing images often hurts the solidity - because the pixel pieces are too small to see. Obvious solution that I continue to experiment with is scale down the resolution and color of images, so that the pieces are more visible. That could hopefully make them feel more of a piece with a world like Spacefiller's. The dilemma is that often loses a lot of the semantic content (turns a face into a blob). This is part of why I'm interested in progressive pixelation that scales up or down in resolution depending on the content. Though my efforts there I think still lack the solid feel I'm after.


Accessing the warp zone in Super Mario.


Enjoyed an episode of the Eggplant podcast where they interviewed sylvie. A prolific maker of games including sylvie rpg. Where, if I understood correctly, they used multiples of 7 as a constraint, so the game world is 7x7 tiles and runs at 21 fps.

Meeting Mr. Kid Pix

I really enjoyed Meeting Mr. Kid Pix by jeffrey aka Whistlegraph on Twitter. I appreciated the sincerity of both him and Craig Hickman. So nice to see people putting effort to understand + be understood.

This does touch on something I've tried to nail down before in regard to creative tools and video games.

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After Dark Mowing Man

After Dark Mowing Man From: https://www.youtube.com/watch?v=1nfQnJ9EsCw


Micro journal From: https://www.youtube.com/watch?v=OuGs6Pu1ZMg


Booting up picotron! From: https://www.lexaloffle.com/picotron.php


Adel Faure - Tools From: https://adelfaure.net/tools/


Visualizing chatgpt completion probabilities by moebio From: https://twitter.com/moebio/status/1768205926878609564


conceptual game where you try and draw something other humans can but the AI can't From: outdraw.ai


Article embedding visualization From: https://twitter.com/ocuatrecasas/status/1667717542784147456


Multiplayer cursor chaos From: https://twitter.com/genmon/status/1760320518161367182


Akira puddle reflections demo From: https://twitter.com/reallyriekeles/status/1758003357502099464


Kenta Cho’s browser games From: https://www.asahi-net.or.jp/~cs8k-cyu/browser.html via https://blog.gingerbeardman.com/2024/02/10/interview-kenta-cho-indie-game-developer/


Matthew Siu thread of UI experiments From: https://twitter.com/MatthewWSiu/status/1748900000833458686


"provide computer support for the creative spirit in everyone" From: https://www.cs.virginia.edu/~evans/cs655/readings/smalltalk.html


tree visualization of LLM outputs From: https://twitter.com/willdepue/status/1698520200524505291


Penkesu Computer From: https://penkesu.computer/