Aggio by Leander Herzog
Thinking about the aesthetics of noise in low-light digital photos by briscoeapark.
From: https://twitter.com/briscoepark/status/1504498093751951365
Beautiful graphic scores by John De Cesare (1890–1972)
From: https://collection.cooperhewitt.org/people/18043543/objects/ via https://twitter.com/mattdesl/status/1504049168079282176
Apple Jonathan concept. There's something about the comfort (the solidity? the clarity of purpose?) of removable modules here that I keep thinking about.
Eliss - I played this game a fair amount and have been thinking about it a lot lately in relation to multi-touch.
I think this color set-up of background, foreground and highlight could be a good fit for some future projects.
The mmm.page editing controls (both mouse and touch) are nicely done. They pack a good set of options in while still feeling lightweight.
From: https://build.mmm.page/
Viewpoint demo by Scott Kim. Towards a computer for visual thinkers.
Visual Programming Cortex - featuring lots of interesting experimental language examples.
From: https://github.com/ivanreese/visual-programming-codex/blob/master/implementations.md
Visible structure, from A Pattern Language. On the importance of giving uses a direct sense of a building's structure. Thinking about this in relation to code and Minecraft. Via Yoshiki's notes.
From: https://www.notion.so/A-Pattern-Language-for-Interfaces-c2f88d6b16d84293995c006042e79d88
"WebGL is only a rasterization API." That... actually helps.
From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html
Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.