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Monday, August 9th, 2021 at 3:57 PM

Portal.

Monday, August 9th, 2021 at 11:58 AM

More inception experiments.

Friday, August 6th, 2021 at 1:52 PM
Screenshot vs artwork: games vs creative tools

I take a lot of inspiration from video games but I want to make creative tools. What's the difference between a game and a creative tool?

One big difference seems to be the end goal: with a creative tool you make something you want to share outside of the tool. You export something, often an image or a text document. In a game, you're normally working within the game world. Often you're completing quests. For more creation-oriented games like Minecraft, you're building something and you may even share your creation in the form of screenshots or recordings, but still there's a sense that what you made belongs in the game world and is best experienced there.

Another big difference is primitives. In drawing and painting applications, you're often working at a pretty low-level, defining shapes and colors and paths. In games, you're often acting within a world using an avatar. It's more like making scenes with dolls and action figures (or in Minecraft's case, legos) than it is painting or drawing. The distinction seems to carry over pretty cleanly from the physical world. 3D graphics programs or game development tools like Unity possibly make things a little fuzzier, but even there I think the distinction between playing and creating can mostly be classified according to what level you're intervening at.

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Tuesday, August 3rd, 2021 at 2:13 PM

Clone.

Tuesday, August 3rd, 2021 at 1:52 PM
Seams and possibilities: Minecraft

I meant to write about this quote last time but got sidetracked:

okay, to start, an analogy: long ago, a single person could build the best video game that existed. Adventure didn't require 200 developers and 18 months to get out the door. as technology improved, so did expectations. Adventure was my goal. Today's kids' goal is fortnite. —@steveklabnik

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Monday, August 2nd, 2021 at 10:48 PM

Multiplying.

Wednesday, July 28th, 2021 at 1:51 PM
Seams and possibilities: software programming and DIY furniture

okay, to start, an analogy: long ago, a sing le person could build the best video game that existed. Adventure didn't require 200 developers and 18 months to get out the door. as technology improved, so did expectations. Adventure was my goal. Today's kids' goal is fortnite. —@steveklabnik

One of the things I keep coming back to is the value of visible seams. The idea that you can look at something and develop a mental model of how it works or how it is made.

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Wednesday, July 28th, 2021 at 1:39 PM

The mmm.page editing controls (both mouse and touch) are nicely done. They pack a good set of options in while still feeling lightweight.

From: https://build.mmm.page/

Monday, July 26th, 2021 at 8:25 PM

Experimenting with gif frames in space.

Friday, July 23rd, 2021 at 9:43 PM

Exploring some of the inception possibilities of three.js.

Tuesday, July 13th, 2021 at 10:58 PM

Texture warp with movable control panes.

Sunday, July 11th, 2021 at 4:18 PM

Modify triangle drawn shape or texture source shape.

Saturday, July 10th, 2021 at 10:53 AM

Warp network.

Tuesday, July 6th, 2021 at 9:21 PM

3D failure.

Monday, July 5th, 2021 at 11:51 AM

Getting closer to a workable distortion system, I think.

Sunday, July 4th, 2021 at 4:28 PM

More triangulation and barycentric coordinate experiments.

Friday, July 2nd, 2021 at 8:34 AM

Got a point to maintain it's position in a changing triangle using barycentric coordinates and d3-ternary.

Saturday, June 26th, 2021 at 10:41 AM

Delaunay triangulation and texture warping debug. Still getting my head round this.

Friday, June 25th, 2021 at 9:17 PM

Triangulation progress. Some bugs still in there.

Wednesday, June 23rd, 2021 at 7:00 PM

Getting closer to... something.

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