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More polishing of the customer view. Almost everything is functional now!


Taking some time to polish up the prototype ahead of its release to clients next week.

Inspiration

Neon Genesis Evangelion computer displays.

From: http://isayidontknowright.tumblr.com/post/163091049550/enrique262-computer-displays-neon-genesis via https://twitter.com/ChappellTracker/status/887329411158159362

Inspiration

Good concept. Did not know it was called pareidolia.

From: https://twitter.com/chrisrodley/status/886985813682044928


Back in Indesign.

Inspiration

I wonder if I could do something interesting with this blue-yellow stylized lighting set-up.

From: https://twitter.com/FrostyPopCorps/status/884837082094419968


All possible generated buttons.


Testing out and thinking through this evolving button idea.

Inspiration

Lots of fun fake operating system aesthetic things in the Hypnospace Outlaw trailer.

From: https://jay-tholen.itch.io/hypnospace-outlaw

Inspiration

This is a nice simple/utilitarian table of contents style.

From: https://jaredforsyth.com/2017/07/05/a-reason-react-tutorial/#14-reacting-to-events-and-changing-state


I may be going a bit overboard with the 'thinking face' illustrations.

Inspiration

A great Twitter thread on experimental web humor/art pieces by Jon Bois.

From: https://twitter.com/spacetwinks/status/882997806360932355

Inspiration

Fair enough. From Bráulio Amado.

From: http://lbalbooks.tictail.com/product/lbal06-braulio-amado-graphic-standards-manual

Inspiration

An absurd work simulator.

From: https://t.co/hsmGoRvsEb via https://twitter.com/carolinesinders/status/882250115955793920

Inspiration

Exciting to see the possibilities of using 3D space for creative work and memory.

From: https://youtu.be/Al0iYEgbWsI via https://twitter.com/doingitwrong/status/881910145999097857

Inspiration

Lots of interesting points in these slides on game simulation design from Molleindustria. More and more, I feel like I want to experiment with creating simulation games, there's lots of good material in here about why that might be and how to do it ethically. I especially like the idea that game design can be the point in itself, because it reveals all games as designed.

From: http://molleindustria.org/GamesForCities/ via https://twitter.com/radiatoryang/status/881935749888835584


Final (I hope) interpretability cover draft.

Inspiration

I'm interested in how interfaces for procedural generation in games will relate to the interfaces we build for machine learning products. The visualizing of lots of slightly different options seems important for both. I'd also like to think more about why they are so closely connected.

From: https://twitter.com/mtrc/status/881893652288688129


Dat.gui for cover generation in progress.


I got dat.gui working with React.