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Monday, July 3rd, 2017 at 10:53 PM
Inspiration

Exciting to see the possibilities of using 3D space for creative work and memory.

From: https://youtu.be/Al0iYEgbWsI via https://twitter.com/doingitwrong/status/881910145999097857

Monday, July 3rd, 2017 at 4:12 PM
Inspiration

Lots of interesting points in these slides on game simulation design from Molleindustria. More and more, I feel like I want to experiment with creating simulation games, there's lots of good material in here about why that might be and how to do it ethically. I especially like the idea that game design can be the point in itself, because it reveals all games as designed.

From: http://molleindustria.org/GamesForCities/ via https://twitter.com/radiatoryang/status/881935749888835584

Monday, July 3rd, 2017 at 11:44 AM

Final (I hope) interpretability cover draft.

Monday, July 3rd, 2017 at 11:40 AM
Inspiration

I'm interested in how interfaces for procedural generation in games will relate to the interfaces we build for machine learning products. The visualizing of lots of slightly different options seems important for both. I'd also like to think more about why they are so closely connected.

From: https://twitter.com/mtrc/status/881893652288688129

Sunday, July 2nd, 2017 at 7:11 PM

Dat.gui for cover generation in progress.

Sunday, July 2nd, 2017 at 3:34 PM

I got dat.gui working with React.

Saturday, July 1st, 2017 at 6:08 PM

I made an alternate view for these posts.

From: http://feed.grantcuster.com/feed_archive

Saturday, July 1st, 2017 at 12:17 PM
Inspiration

I like this a lot. From Darius Kazemi.

From: https://twitter.com/tinysubversions/status/881150132640661505

Friday, June 30th, 2017 at 10:51 AM
Inspiration

This is very good. I wonder how they are processing those images into pixel art.

From: http://kevan.org/wikitext/

Friday, June 30th, 2017 at 10:28 AM

We're going to print more reports this time.

Friday, June 30th, 2017 at 10:10 AM
Inspiration

This looks like a fun project to make.

From: http://spaceandtim.es/projects/conspiracy/

Thursday, June 29th, 2017 at 5:14 PM

Simplifying somewhat. Not sure I've got that angle right yet.

Thursday, June 29th, 2017 at 2:45 PM

The top cover contenders for the Interpretability report. I think I already know I am going to pick the one on the right.

Wednesday, June 28th, 2017 at 2:49 PM
Inspiration

The old material being shown here is interesting -- but mainly I'm saving this because this font and page skew make for a great aesthetic.

From: https://twitter.com/lorenschmidt/status/880124032527593477

Wednesday, June 28th, 2017 at 12:35 PM

Important helmet adjustments.

Wednesday, June 28th, 2017 at 11:12 AM
Inspiration

A great case study in general, but I especially love this collage of windows of the design in progress.

From: http://www.elirousso.com/

Tuesday, June 27th, 2017 at 2:35 PM
Inspiration

A great series of programming language print examples.

From: https://twitter.com/ChappellTracker/status/879768690115457024

Monday, June 26th, 2017 at 5:03 PM

Walkthrough flow is getting there. Global state makes it pretty easy, although the code for things like the active column border is getting a little messy.

Monday, June 26th, 2017 at 4:36 PM
Inspiration

Sol LeWitt's 'Pyramid' (1997), Gibbs Farm, New Zealand.

From: https://twitter.com/Oniropolis/status/879434834954924032

Monday, June 26th, 2017 at 3:13 PM

Always fun how experiments like the cat-feeding game end up bleeding into work projects. This walkthrough of the interpretability prototype is using some of the state handling tricks I learned from messing around with the game.

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