
Everyone is getting along now.

I got the basics of the eloquent javascript game tutorial working, but now I'm discouraged because I don't feel like I have a good handle on how everything is fitting together and how to expand. I think I am now going to return to a more functional (or at least Redux inspired) programming style and try and build up to the same point.

This is a good looking key font and a great concept for exploring browser habits (personal keylogging).
From: https://twitter.com/mwichary/status/898656890237759489

Eloquent Javascript has a guide for making a text-based simulation world and ecosystem. This should be very helpful for thinking about how to organize the code in my experiments.

I got the people (dots) to step back and say excuse me. I think this was a good exercise in running into a bunch of the ways collision detection is not easy. I'll probably do some research on how other people handle it now.

This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.

Returning to the game/terrain experiments. These rows are eventually going to be people walking. I want to experiment with how to do collision detection. The next step is just to get one of the potential colliders to wait while the other passes.

I got the terrain and people (black squares) generating. The people respect the walls but not the terrain.

I started on my "The City and the City" game (or more likely just terrain generation experiment) tonight.
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Still lots of placeholder text but I'm feeling pretty good about this homepage layout.

Team page possibilities. CSS pixel art filters from http://kevan.org/wikitext/.

The wonky perspective on the jaws is perfect.
From: https://twitter.com/jennschiffer/status/893484607584092161