
This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.

This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.

Returning to the game/terrain experiments. These rows are eventually going to be people walking. I want to experiment with how to do collision detection. The next step is just to get one of the potential colliders to wait while the other passes.

I got the terrain and people (black squares) generating. The people respect the walls but not the terrain.

I started on my "The City and the City" game (or more likely just terrain generation experiment) tonight.
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Still lots of placeholder text but I'm feeling pretty good about this homepage layout.

Team page possibilities. CSS pixel art filters from http://kevan.org/wikitext/.

The wonky perspective on the jaws is perfect.
From: https://twitter.com/jennschiffer/status/893484607584092161

What is even happening.
From: https://archive.org/details/mac_Lamprey_Systems via https://twitter.com/tinysubversions/status/892576355317014528

I like this photo illustration style.
From: https://www.theatlantic.com/technology/archive/2017/07/musk-vs-zuck/535077/