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Saturday, May 27th, 2017 at 6:26 PM
Inspiration

I like this interaction detail on Jacob Heftmann's photo page. A nice, minimal way to have some branding/info on the site.

From: http://www.jacobheftmann.com/photo

Saturday, May 27th, 2017 at 4:34 PM
Inspiration

I like this effect of making it look like a smaller page was printed on a larger page (almost like a printing error). I wonder if it could be used effectively on the web to break up long text or to make text fit better with a wide layout (by making the discrepancy look intentional).

From: http://rafrennie.com/

Thursday, May 25th, 2017 at 10:36 PM

Zeroing on the analyzing indicators. A bunch of previously dead-ended approaches (loading gif, analyzing label, color from churn probability) together.

Thursday, May 25th, 2017 at 10:13 PM
Inspiration

Lots of nice touches on this landing page. Clean and welcoming but also with some real work in the details. I like the icons at the bottom, very clean.

From: https://abstractapp.com/

Thursday, May 25th, 2017 at 12:43 PM
Inspiration

Made using the quickdraw data set and openframeworks. So it looks like maybe she defines sections and then it fills in with a certain type of drawing. Whatever packing algorithm is happening is really nice.

From: https://twitter.com/frauzufall/status/867485105434095618

Wednesday, May 24th, 2017 at 9:15 PM

Working on a writing post set-up for the new version of this blog/website.

Tuesday, May 23rd, 2017 at 11:56 AM
Inspiration

Text-constructed (probably there is a different phrase for that) dungeon adventure game. I like the colors.

From: https://sites.google.com/site/broguegame/home

Monday, May 22nd, 2017 at 6:22 PM

Got the waterfall going. The analyzing animation has the colors shifting at random. I think I'm going to need to go back to a horizontal waterfall for them to feel good.

Monday, May 22nd, 2017 at 11:56 AM

A more literal simulation of what LIME does, as an experiment for the loading animation. Too confusing. The most literal would be to just perturb one item in a column at a time. But that seems like it would be a little slow and pedantic. I'm going to go back to color experiments, which are less literal but I think will have the right feeling.

Sunday, May 21st, 2017 at 4:35 PM

Working on a new version of this blog.

Sunday, May 21st, 2017 at 10:57 AM
Inspiration

Wang tiles can tile a plane aperiodically.

From: https://en.m.wikipedia.org/wiki/Wang_tile

Friday, May 19th, 2017 at 6:29 PM

More individual cell behavior for the analyze animation.

Friday, May 19th, 2017 at 5:57 PM

Experimenting with 'analyze' animations for customer rows in the churn explainer prototype.

Thursday, May 18th, 2017 at 7:05 PM

More adjustments to the individual view for the churn explainer prototype.

Thursday, May 18th, 2017 at 5:02 PM

Table view of churn explainer is now (once again) sortable by weight per feature.

Thursday, May 18th, 2017 at 11:42 AM

Outlining the prototype section of the report on interpretability.

Wednesday, May 17th, 2017 at 6:23 PM

Closing in on the front-end interface for Churn Explainer.

Tuesday, May 16th, 2017 at 4:13 PM

Bringing back a bit of the old layout for the individual customer view. Trying to get everything on the screen AND have a clear hierarchy. Not there yet.

Friday, May 12th, 2017 at 5:10 PM

Churn explainer now refactored. Working on putting the history scrub interaction in.

Thursday, May 11th, 2017 at 12:26 PM

Refactoring churn explainer.

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