
Exciting to see the possibilities of using 3D space for creative work and memory.
From: https://youtu.be/Al0iYEgbWsI via https://twitter.com/doingitwrong/status/881910145999097857

Exciting to see the possibilities of using 3D space for creative work and memory.
From: https://youtu.be/Al0iYEgbWsI via https://twitter.com/doingitwrong/status/881910145999097857

Lots of interesting points in these slides on game simulation design from Molleindustria. More and more, I feel like I want to experiment with creating simulation games, there's lots of good material in here about why that might be and how to do it ethically. I especially like the idea that game design can be the point in itself, because it reveals all games as designed.
From: http://molleindustria.org/GamesForCities/ via https://twitter.com/radiatoryang/status/881935749888835584

I'm interested in how interfaces for procedural generation in games will relate to the interfaces we build for machine learning products. The visualizing of lots of slightly different options seems important for both. I'd also like to think more about why they are so closely connected.

I like this a lot. From Darius Kazemi.
From: https://twitter.com/tinysubversions/status/881150132640661505

This is very good. I wonder how they are processing those images into pixel art.

The top cover contenders for the Interpretability report. I think I already know I am going to pick the one on the right.

The old material being shown here is interesting -- but mainly I'm saving this because this font and page skew make for a great aesthetic.
From: https://twitter.com/lorenschmidt/status/880124032527593477

A great case study in general, but I especially love this collage of windows of the design in progress.

A great series of programming language print examples.
From: https://twitter.com/ChappellTracker/status/879768690115457024

Walkthrough flow is getting there. Global state makes it pretty easy, although the code for things like the active column border is getting a little messy.

Sol LeWitt's 'Pyramid' (1997), Gibbs Farm, New Zealand.
From: https://twitter.com/Oniropolis/status/879434834954924032