
Simplifying somewhat. Not sure I've got that angle right yet.

The top cover contenders for the Interpretability report. I think I already know I am going to pick the one on the right.

The old material being shown here is interesting -- but mainly I'm saving this because this font and page skew make for a great aesthetic.
From: https://twitter.com/lorenschmidt/status/880124032527593477

A great case study in general, but I especially love this collage of windows of the design in progress.

A great series of programming language print examples.
From: https://twitter.com/ChappellTracker/status/879768690115457024

Walkthrough flow is getting there. Global state makes it pretty easy, although the code for things like the active column border is getting a little messy.

Sol LeWitt's 'Pyramid' (1997), Gibbs Farm, New Zealand.
From: https://twitter.com/Oniropolis/status/879434834954924032

Always fun how experiments like the cat-feeding game end up bleeding into work projects. This walkthrough of the interpretability prototype is using some of the state handling tricks I learned from messing around with the game.

Ah! Very related to the sketch UI I just posted below.
From: https://twitter.com/ben_towle/status/878991151147220992

This interface is the best one I have seen for collaborative drawing with neural nets. Interesting how it overlaps with procedural generation tools.

You can feed the cat now. I switched back to SVG. Just had to get my head around scaling.

Incovergent posts a lot of great stuff on Twitter. I was interested to read this post about how he generates them. I think I get the broad concept but some time I would like to experiment with this method to really understand how it works.

Sci-fi story cartoons for the interpretability report Alien homage.

Returning to the interpretability prototype and starting on the explanation.