
Super well executed.
From: https://twitter.com/ShadowDropDev/status/898427789728137220

This is a good looking key font and a great concept for exploring browser habits (personal keylogging).
From: https://twitter.com/mwichary/status/898656890237759489

Eloquent Javascript has a guide for making a text-based simulation world and ecosystem. This should be very helpful for thinking about how to organize the code in my experiments.

I got the people (dots) to step back and say excuse me. I think this was a good exercise in running into a bunch of the ways collision detection is not easy. I'll probably do some research on how other people handle it now.

This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.

They don't collide now, but they don't continue to move either.

Returning to the game/terrain experiments. These rows are eventually going to be people walking. I want to experiment with how to do collision detection. The next step is just to get one of the potential colliders to wait while the other passes.

Got the squares to stop hanging around the edges and put this version up.

I got the terrain and people (black squares) generating. The people respect the walls but not the terrain.

I started on my "The City and the City" game (or more likely just terrain generation experiment) tonight.
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Still lots of placeholder text but I'm feeling pretty good about this homepage layout.

Team page possibilities. CSS pixel art filters from http://kevan.org/wikitext/.

The wonky perspective on the jaws is perfect.
From: https://twitter.com/jennschiffer/status/893484607584092161

What is even happening.
From: https://archive.org/details/mac_Lamprey_Systems via https://twitter.com/tinysubversions/status/892576355317014528