Feed

Fast Forward Labs website relaunched.

From: https://www.fastforwardlabs.com/

Inspiration

Glitching text.

From: http://robmyers.org/glitcherature/ via https://twitter.com/CPriestman/status/904829030909837312


A little less deterministic. Next up, obstacles.


One step at a time.

Inspiration

A nice combo of lo-fi graphics and subtle effects. The bird behavior looks great.

From: https://twitter.com/more8bit/status/904107654196469761


A distance map. My first step towards pathfinding.

Inspiration

Checking out luminous corridor.

From: https://lorenschmidt.itch.io/luminous-corridor-0

Inspiration

by Syd Mead

From: https://twitter.com/R_Dart/status/903011710318944257


@shirgirp, Prince, Ernie and me running around.


Trapped!


Everyone is getting along now.


Me hanging out in my room.


New workspace set-up. Includes a plastic table covered in paper for notes. We'll see how it goes.


I got the basics of the eloquent javascript game tutorial working, but now I'm discouraged because I don't feel like I have a good handle on how everything is fitting together and how to expand. I think I am now going to return to a more functional (or at least Redux inspired) programming style and try and build up to the same point.

Inspiration

Super well executed.

From: https://twitter.com/ShadowDropDev/status/898427789728137220

Inspiration

This is a good looking key font and a great concept for exploring browser habits (personal keylogging).

From: https://twitter.com/mwichary/status/898656890237759489

Inspiration

Eloquent Javascript has a guide for making a text-based simulation world and ecosystem. This should be very helpful for thinking about how to organize the code in my experiments.

From: http://eloquentjavascript.net/07_elife.html


I got the people (dots) to step back and say excuse me. I think this was a good exercise in running into a bunch of the ways collision detection is not easy. I'll probably do some research on how other people handle it now.

From: http://feed.grantcuster.com/cityand/v2


This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.


They don't collide now, but they don't continue to move either.