Page
of 100
Saturday, July 1st, 2017 at 12:17 PM
Inspiration

I like this a lot. From Darius Kazemi.

From: https://twitter.com/tinysubversions/status/881150132640661505

Friday, June 30th, 2017 at 10:51 AM
Inspiration

This is very good. I wonder how they are processing those images into pixel art.

From: http://kevan.org/wikitext/

Friday, June 30th, 2017 at 10:28 AM

We're going to print more reports this time.

Friday, June 30th, 2017 at 10:10 AM
Inspiration

This looks like a fun project to make.

From: http://spaceandtim.es/projects/conspiracy/

Thursday, June 29th, 2017 at 5:14 PM

Simplifying somewhat. Not sure I've got that angle right yet.

Thursday, June 29th, 2017 at 2:45 PM

The top cover contenders for the Interpretability report. I think I already know I am going to pick the one on the right.

Wednesday, June 28th, 2017 at 2:49 PM
Inspiration

The old material being shown here is interesting -- but mainly I'm saving this because this font and page skew make for a great aesthetic.

From: https://twitter.com/lorenschmidt/status/880124032527593477

Wednesday, June 28th, 2017 at 12:35 PM

Important helmet adjustments.

Wednesday, June 28th, 2017 at 11:12 AM
Inspiration

A great case study in general, but I especially love this collage of windows of the design in progress.

From: http://www.elirousso.com/

Tuesday, June 27th, 2017 at 2:35 PM
Inspiration

A great series of programming language print examples.

From: https://twitter.com/ChappellTracker/status/879768690115457024

Monday, June 26th, 2017 at 5:03 PM

Walkthrough flow is getting there. Global state makes it pretty easy, although the code for things like the active column border is getting a little messy.

Monday, June 26th, 2017 at 4:36 PM
Inspiration

Sol LeWitt's 'Pyramid' (1997), Gibbs Farm, New Zealand.

From: https://twitter.com/Oniropolis/status/879434834954924032

Monday, June 26th, 2017 at 3:13 PM

Always fun how experiments like the cat-feeding game end up bleeding into work projects. This walkthrough of the interpretability prototype is using some of the state handling tricks I learned from messing around with the game.

Monday, June 26th, 2017 at 2:49 PM
Inspiration

Ah! Very related to the sketch UI I just posted below.

From: https://twitter.com/ben_towle/status/878991151147220992

Monday, June 26th, 2017 at 2:16 PM
Inspiration

This interface is the best one I have seen for collaborative drawing with neural nets. Interesting how it overlaps with procedural generation tools.

From: https://aiexperiments.withgoogle.com/sketch-rnn-demo

Sunday, June 25th, 2017 at 10:13 PM

You can feed the cat now. I switched back to SVG. Just had to get my head around scaling.

Sunday, June 25th, 2017 at 12:19 PM
Inspiration

Incovergent posts a lot of great stuff on Twitter. I was interested to read this post about how he generates them. I think I get the broad concept but some time I would like to experiment with this method to really understand how it works.

From: http://inconvergent.net/grains-of-sand/

Friday, June 23rd, 2017 at 5:29 PM

Sci-fi story cartoons for the interpretability report Alien homage.

Thursday, June 22nd, 2017 at 6:25 PM

Returning to the interpretability prototype and starting on the explanation.

Thursday, June 22nd, 2017 at 5:30 PM
Inspiration

Lots of interesting color and shading going on here.

From: http://rainworldgame.com/

Page
of 100