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Saturday, September 2nd, 2017 at 2:24 PM
Inspiration

Checking out luminous corridor.

From: https://lorenschmidt.itch.io/luminous-corridor-0

Friday, September 1st, 2017 at 11:10 AM
Inspiration

by Syd Mead

From: https://twitter.com/R_Dart/status/903011710318944257

Sunday, August 20th, 2017 at 10:06 PM

@shirgirp, Prince, Ernie and me running around.

Sunday, August 20th, 2017 at 9:37 PM

Trapped!

Sunday, August 20th, 2017 at 8:06 PM

Everyone is getting along now.

Sunday, August 20th, 2017 at 7:37 PM

Me hanging out in my room.

Saturday, August 19th, 2017 at 4:56 PM

New workspace set-up. Includes a plastic table covered in paper for notes. We'll see how it goes.

Saturday, August 19th, 2017 at 11:52 AM

I got the basics of the eloquent javascript game tutorial working, but now I'm discouraged because I don't feel like I have a good handle on how everything is fitting together and how to expand. I think I am now going to return to a more functional (or at least Redux inspired) programming style and try and build up to the same point.

Friday, August 18th, 2017 at 7:05 PM
Inspiration

Super well executed.

From: https://twitter.com/ShadowDropDev/status/898427789728137220

Friday, August 18th, 2017 at 5:29 PM
Inspiration

This is a good looking key font and a great concept for exploring browser habits (personal keylogging).

From: https://twitter.com/mwichary/status/898656890237759489

Thursday, August 17th, 2017 at 9:37 PM
Inspiration

Eloquent Javascript has a guide for making a text-based simulation world and ecosystem. This should be very helpful for thinking about how to organize the code in my experiments.

From: http://eloquentjavascript.net/07_elife.html

Sunday, August 13th, 2017 at 3:19 PM

I got the people (dots) to step back and say excuse me. I think this was a good exercise in running into a bunch of the ways collision detection is not easy. I'll probably do some research on how other people handle it now.

From: http://feed.grantcuster.com/cityand/v2

Saturday, August 12th, 2017 at 1:36 PM

This is not really how I expected this collision detection/avoidance to feel, but it does technically satisfy the conditions I programmed.

Thursday, August 10th, 2017 at 10:21 PM

They don't collide now, but they don't continue to move either.

Thursday, August 10th, 2017 at 8:52 PM

Returning to the game/terrain experiments. These rows are eventually going to be people walking. I want to experiment with how to do collision detection. The next step is just to get one of the potential colliders to wait while the other passes.

Wednesday, August 9th, 2017 at 10:42 PM
Inspiration

Going to dig into this more soon.

From: http://tinysubversions.com/spelunkyGen/

Monday, August 7th, 2017 at 5:16 PM

Experimenting with cut-out scan team portrait aesthetics.

Sunday, August 6th, 2017 at 11:27 AM

Got the squares to stop hanging around the edges and put this version up.

From: http://feed.grantcuster.com/cityand/v1

Saturday, August 5th, 2017 at 3:54 PM
Inspiration

From: https://twitter.com/GLITCHAUS/status/893922500513607681

Saturday, August 5th, 2017 at 2:49 PM

I got the terrain and people (black squares) generating. The people respect the walls but not the terrain.

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