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After lots of data structure reworking the visualization and the sidebar are now in sync.


Implementing dog pee.

Inspiration

Great talk by Zach Lieberman. Good for helping me stay focused on regularly creation and iteration.

From: https://www.youtube.com/watch?v=bmztlO9_Wvo


The dogs wear down the grass and the grass grows back sometimes. There are too many dogs for the current backyard ecosystem.


A reviewer's taste plotted.


An enthusiastic reviewer. Hit some CSS grid speed bumps with this layout, but I'm back on track now.

Inspiration

I wonder if the FFL blog could have run off this instead of markdown. Google docs is still the best for collaborative editing and I never got a good markdown flow out of it. Maybe with this we could go straight from google doc to post.

From: http://archieml.org/#usage via https://twitter.com/partlyhuman/status/935969063636893696


CSS grid is good.

Inspiration

A good write-up of how it feels to design things.

From: http://etodd.io/2017/11/28/poor-mans-3d-camera/

Inspiration

Really enjoying these coding videos. The thought process he walks through in terms of early visualization experiments is similar to a lot of the stuff I do.

From: https://www.youtube.com/watch?v=9Xy-LMAfglE via https://daverupert.com/2017/11/4-youtube-channels-for-developers/


Exposing more of the code/structure in the simulation interface is helping me keep things straight in my head.


I added a dev task list to the backyard simulator.

Inspiration

Work by Andrew Benson.

From: https://pixlpa.com/


I wrote about how making simple little world simulations helps me be more interested in the actual world.

From: http://feed.grantcuster.com/writing/2017-11-19-simulating-the-word-to-engage-with-the-world


I made a tile editor for my backyard simulator.

Inspiration

Liza Daly's interactive fiction story 'Harmonia' and her write-up about it.

From: https://harmonia-game.com/ via https://medium.com/@liza/interactive-marginalia-f39424877d73


237,903 items.


My first time making a flyTo method by with chained tweens from Tween.js. It needs proportional timing work, but the general pieces are all in place.


Three.js and I are getting along better and I am learning about some strange books.


TIL if you're doing 2D stuff in Three.js, sort your intersects by 'distanceToRay'.