Feed

Inspiration

Great talk by Zach Lieberman. Good for helping me stay focused on regularly creation and iteration.

From: https://www.youtube.com/watch?v=bmztlO9_Wvo


The dogs wear down the grass and the grass grows back sometimes. There are too many dogs for the current backyard ecosystem.


A reviewer's taste plotted.


An enthusiastic reviewer. Hit some CSS grid speed bumps with this layout, but I'm back on track now.

Inspiration

I wonder if the FFL blog could have run off this instead of markdown. Google docs is still the best for collaborative editing and I never got a good markdown flow out of it. Maybe with this we could go straight from google doc to post.

From: http://archieml.org/#usage via https://twitter.com/partlyhuman/status/935969063636893696


CSS grid is good.

Inspiration

A good write-up of how it feels to design things.

From: http://etodd.io/2017/11/28/poor-mans-3d-camera/

Inspiration

Really enjoying these coding videos. The thought process he walks through in terms of early visualization experiments is similar to a lot of the stuff I do.

From: https://www.youtube.com/watch?v=9Xy-LMAfglE via https://daverupert.com/2017/11/4-youtube-channels-for-developers/


Exposing more of the code/structure in the simulation interface is helping me keep things straight in my head.


I added a dev task list to the backyard simulator.

Inspiration

Work by Andrew Benson.

From: https://pixlpa.com/


I wrote about how making simple little world simulations helps me be more interested in the actual world.

From: http://feed.grantcuster.com/writing/2017-11-19-simulating-the-word-to-engage-with-the-world


I made a tile editor for my backyard simulator.

Inspiration

Liza Daly's interactive fiction story 'Harmonia' and her write-up about it.

From: https://harmonia-game.com/ via https://medium.com/@liza/interactive-marginalia-f39424877d73


237,903 items.


My first time making a flyTo method by with chained tweens from Tween.js. It needs proportional timing work, but the general pieces are all in place.


Three.js and I are getting along better and I am learning about some strange books.


TIL if you're doing 2D stuff in Three.js, sort your intersects by 'distanceToRay'.


Really trying to understand raycast intersections in Three.js.


Three.js debugging.