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Friday, December 8th, 2017 at 12:05 PM
Inspiration

Mario Clock by Zach Gage.

From: http://www.marioclock.com/ via https://twitter.com/helvetica/status/939146552035237888

Thursday, December 7th, 2017 at 7:14 PM

I got better Three.js circle results using a 256x256 image with no hard edges (no semi-transparent pixels). They are still a little blurry around the edges though.

Thursday, December 7th, 2017 at 6:16 PM

My circle sprites are lumpy and I don't really understand why.

Thursday, December 7th, 2017 at 4:57 PM
Inspiration

Interesting interface for animation. Used with a neural network here, but you could do the same thing with a procedural generation system. I'm still trying to figure out for myself how machine learning products can learn from procedural generation experiments.

From: https://vusd.github.io/toposketch/

Thursday, December 7th, 2017 at 1:10 PM

After lots of data structure reworking the visualization and the sidebar are now in sync.

Thursday, December 7th, 2017 at 12:33 AM

Implementing dog pee.

Wednesday, December 6th, 2017 at 10:58 PM
Inspiration

Great talk by Zach Lieberman. Good for helping me stay focused on regularly creation and iteration.

From: https://www.youtube.com/watch?v=bmztlO9_Wvo

Sunday, December 3rd, 2017 at 3:44 PM

The dogs wear down the grass and the grass grows back sometimes. There are too many dogs for the current backyard ecosystem.

Friday, December 1st, 2017 at 5:50 PM

A reviewer's taste plotted.

Thursday, November 30th, 2017 at 4:54 PM

An enthusiastic reviewer. Hit some CSS grid speed bumps with this layout, but I'm back on track now.

Wednesday, November 29th, 2017 at 10:29 PM
Inspiration

I wonder if the FFL blog could have run off this instead of markdown. Google docs is still the best for collaborative editing and I never got a good markdown flow out of it. Maybe with this we could go straight from google doc to post.

From: http://archieml.org/#usage via https://twitter.com/partlyhuman/status/935969063636893696

Wednesday, November 29th, 2017 at 8:26 PM

CSS grid is good.

Tuesday, November 28th, 2017 at 8:04 PM
Inspiration

A good write-up of how it feels to design things.

From: http://etodd.io/2017/11/28/poor-mans-3d-camera/

Tuesday, November 28th, 2017 at 12:28 PM
Inspiration

Really enjoying these coding videos. The thought process he walks through in terms of early visualization experiments is similar to a lot of the stuff I do.

From: https://www.youtube.com/watch?v=9Xy-LMAfglE via https://daverupert.com/2017/11/4-youtube-channels-for-developers/

Monday, November 27th, 2017 at 12:47 AM

Exposing more of the code/structure in the simulation interface is helping me keep things straight in my head.

Sunday, November 26th, 2017 at 6:38 PM

I added a dev task list to the backyard simulator.

Sunday, November 19th, 2017 at 3:31 PM
Inspiration

Work by Andrew Benson.

From: https://pixlpa.com/

Sunday, November 19th, 2017 at 2:43 PM

I wrote about how making simple little world simulations helps me be more interested in the actual world.

From: http://feed.grantcuster.com/writing/2017-11-19-simulating-the-word-to-engage-with-the-world

Friday, November 17th, 2017 at 10:56 PM

I made a tile editor for my backyard simulator.

Friday, November 17th, 2017 at 8:54 PM
Inspiration

Liza Daly's interactive fiction story 'Harmonia' and her write-up about it.

From: https://harmonia-game.com/ via https://medium.com/@liza/interactive-marginalia-f39424877d73

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