Trying out canvas-based paragraph reordering pared with a live document preview.
New on Constraint Systems:
Branch - a collaborative collage of tree and branch photos. Take a photo and trace the flow to add to a branch.

Experimenting with mini-browsers limited to specific urls or domains. Clicking on external links saves them to a list (that possibly you then feed into a different mini browser?). Recorded some thoughts on youtube.
Thinking about making a browser feel more like a place (thinking of Interface Studies' video). Also thinking of the satisfaction and clarity of plugging a cartridge/disk into a system.
Put together a prototype writerdeck with the modos dev kit. Direct sunlight does work. It's a bit bulky and I should probably use one of my minimal low-profile keyboards, but I do love typing on the kinesis the most. In some other world I'd cut up and mod the kinesis body directly.
The currrent prototype.
The pieces laid out.
Experimenting with putting the embedded texts from Cosine into UMAP and then fitting to a grid. Not as glanceable as images would be but I think there's probably some interesting moves to make here.

Wikimedia concepts embedded and then mapped to a sphere with UMAP. Trying out topic clusters as continents. Not sure where it's all going.
Putting together a personal RSS reader that shows the original articles. With vim-style navigation.
Experimenting more with tiling at different levels-of-detail on a sphere. Trying to make a little world.
"the lazy brown fox jumps over the quick dog."
glitching the embedding values and recovering
vector mix
New on Constraint Systems: Sphere Paint. Multi-player painting without edge.
A sphere surface is interesting because all points are continuous on all sides. You can respond, extend, or connect in any direction.
Trying out EVōC (https://evoc.readthedocs.io/en/latest/) to hierarchically cluster all my embedded blog posts. A lot of my posts are over roughly similar looking material - it's cool how much nuance it can split out of them.
Another view of it as a radial tree form d3.