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Incremental build all wired up. Trying building the last four posts and any threads they may be a part of. Maybe I'll also build a web UI for posting soon... but before that, time to import the rest of the writing posts and some posts from feed.


Testing incremental rebuild from the high line.


I think this is actually the 'right' progressive pixelation. Had to step away for a while and come back.

Pixelated sloth reduxPixelated sloth redux


Got month-based index pages working here. Along with infinite scroll loading. Still want to get incremental rebuild working. Then I'll feel better about doing lots of little posts here.


Finally wearing my AR glasses combo out on the commute. Made some decent progress trying to paginate this blog today. Pushed the scale up to 2x which is helping. Also think I've got a good base system set up (refined from reinstalling across a bunch of computers of all the time) and that's helping.


Ambient TV is on the wall now.

Flipping through channels on the ambient TV setupFlipping through channels on the ambient TV setup

Ambient TV

First ambient TV prototype is put together. Laptop strapped to a monitor with a macropad control. One button for random shuffle. Currently featuring Terry B bike riding, Primitive Technology and Rambalac. More iterations to come.

Monitor showing ambient videosMonitor showing ambient videos


Pixelation layers

Adjusting a pixelation layer on top of sloth imageAdjusting a pixelation layer on top of sloth image


Doing some real system config work for the first time in a while. Trying to approach that 'sitting down to an empty page of paper' feeling again for sitting down to the computer. It is hard work to make things simple though.


Progressive pixelation.

Sloth in layers of progressively smaller pixelsSloth in layers of progressively smaller pixels


OKLCH sloth variations

Sloth hue winners in HSL and OKLCHSloth hue winners in HSL and OKLCH


RGB winner versus RGB to HSL hue winner

Sloth color variationsSloth color variations

Hue winner kinda looks like thermal camera.


Better pixel glooper. One effect I like here and in palette reduction generally is when the background and foreground start to infect eachother.

Forest enveloping a slothForest enveloping a sloth


Trying out flood fill averaging agents. Start in a random spot and eat nearby color values, digest as average.

Sloth rendered in patchesSloth rendered in patches


Some debug images:

Sloth to outlinesSloth to outlines

Sloth to blocksSloth to blocks

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Generally working. Need to think more on where to take it.

Another sloth shotAnother sloth shot

Progressively pixelated Olympic shotProgressively pixelated Olympic shot

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Debug outtake.

Debugging the sloth with accidental trianglesDebugging the sloth with accidental triangles


Progressive resolution based on difference from average. It's not wrong but it's not quite right.

Sloth compression attemptSloth compression attempt


256 colors seems like it should be enough


Thumbs up / thumbs down

Screen recording of demo app where it records if I gave a thumbs up or thumbs downScreen recording of demo app where it records if I gave a thumbs up or thumbs down