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Monday, April 17th, 2023 at 9:40 PM

Color grid.

Monday, April 17th, 2023 at 8:30 AM

Recursive grid.

Sunday, March 5th, 2023 at 5:43 PM

More substitution work.

Sunday, March 5th, 2023 at 5:41 PM

More substitution work.

Saturday, March 4th, 2023 at 4:56 PM

Exploring a character substitution system.

Thursday, February 23rd, 2023 at 1:52 PM

The concept of "boundary objects" for communication between humans and computers. From: https://thesephist.com/posts/representation/#properties-of-promising-knowledge-representations

Wednesday, February 15th, 2023 at 8:12 PM
Inspiration

Some folks at Tallinn University built a dataset visualizer based on some of my UMAP visualization demos. Very cool to see! From: https://collection-space-navigator.github.io/CSN/

Sunday, February 12th, 2023 at 3:24 PM

Experimenting with a 'digital kitchen whiteboard' using an old laptop and monitor, google doc and tldraw.

Tuesday, February 7th, 2023 at 10:38 AM

100 rabbits game art From: https://elk.zone/vis.social/@neauoire@merveilles.town/109821486147695765

Monday, February 6th, 2023 at 6:37 PM

Recent keyboard developments. An Iris, Atreus, and Pancake 2. All running slightly tweaked Miryoku layouts. Pancake 2 is the newest because I wanted to try low-profile.

Sunday, February 5th, 2023 at 11:12 PM

I've been experimenting more with keyboard customization again. Really appreciating Miryoku as an opinionated, minimal, layered layout. From: https://github.com/manna-harbour/miryoku

Sunday, February 5th, 2023 at 12:13 PM

Experimental text layouts.

Wednesday, January 18th, 2023 at 10:11 AM

Checking out the scrollable tiling window manager world. From: https://www.ctrl.blog/entry/cardboardwm.html

Saturday, January 14th, 2023 at 7:14 PM

Latest tiling window management experiment: generating a grid background based on the screen dimensions.

Sunday, January 8th, 2023 at 6:35 PM

Wave function collapse a face.

Sunday, January 8th, 2023 at 4:08 PM

Unsuccessful parrot collapse so far.

Sunday, January 1st, 2023 at 9:47 PM

Figuring out the rules. I'd like these to be more continuous, could clean up in a second pass, but it maybe I just need better first-pass combo rules...

Saturday, December 31st, 2022 at 11:42 PM

Only clearing and regenerating neighbors on draw.

Saturday, December 31st, 2022 at 11:41 PM

This strategy of matching on a sample of pixel colors looks fun.

From: https://github.com/zfedoran/go-wfc

Saturday, December 31st, 2022 at 10:56 PM

Reworked the rules so I don't have to write so much by hand. Now with t-tiles and some different regen strategies.

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