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Wednesday, July 28th, 2021 at 1:51 PM
Seams and possibilities: software programming and DIY furniture

okay, to start, an analogy: long ago, a sing le person could build the best video game that existed. Adventure didn't require 200 developers and 18 months to get out the door. as technology improved, so did expectations. Adventure was my goal. Today's kids' goal is fortnite. —@steveklabnik

One of the things I keep coming back to is the value of visible seams. The idea that you can look at something and develop a mental model of how it works or how it is made.

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Wednesday, July 28th, 2021 at 1:39 PM

The mmm.page editing controls (both mouse and touch) are nicely done. They pack a good set of options in while still feeling lightweight.

From: https://build.mmm.page/

Monday, July 26th, 2021 at 8:25 PM

Experimenting with gif frames in space.

Friday, July 23rd, 2021 at 9:43 PM

Exploring some of the inception possibilities of three.js.

Tuesday, July 13th, 2021 at 10:58 PM

Texture warp with movable control panes.

Sunday, July 11th, 2021 at 4:18 PM

Modify triangle drawn shape or texture source shape.

Saturday, July 10th, 2021 at 10:53 AM

Warp network.

Tuesday, July 6th, 2021 at 9:21 PM

3D failure.

Monday, July 5th, 2021 at 11:51 AM

Getting closer to a workable distortion system, I think.

Sunday, July 4th, 2021 at 4:28 PM

More triangulation and barycentric coordinate experiments.

Friday, July 2nd, 2021 at 8:34 AM

Got a point to maintain it's position in a changing triangle using barycentric coordinates and d3-ternary.

Saturday, June 26th, 2021 at 10:41 AM

Delaunay triangulation and texture warping debug. Still getting my head round this.

Friday, June 25th, 2021 at 9:17 PM

Triangulation progress. Some bugs still in there.

Wednesday, June 23rd, 2021 at 7:00 PM

Getting closer to... something.

Tuesday, June 22nd, 2021 at 10:46 PM

Not really what it is supposed to do.

Tuesday, June 22nd, 2021 at 7:59 PM

The new project starts with BufferGeometry.

Wednesday, June 16th, 2021 at 6:03 PM

Flow - an experimental image editor that lets you set and direct pixel-flows.

From: https://flow.constraint.systems

Sunday, June 13th, 2021 at 7:08 PM

I built a new desktop, complete with see-through keyboard shelf.

Friday, June 11th, 2021 at 1:09 PM

Interface for a digital library collection. Part of Ireland's exhibit at the London Design Biennale.

From: https://collection.dropeverything.net/

Saturday, May 8th, 2021 at 1:49 PM

Flow prototype work.

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