okay, to start, an analogy: long ago, a sing le person could build the best video game that existed. Adventure didn't require 200 developers and 18 months to get out the door. as technology improved, so did expectations. Adventure was my goal. Today's kids' goal is fortnite. ā@steveklabnik
One of the things I keep coming back to is the value of visible seams. The idea that you can look at something and develop a mental model of how it works or how it is made.