I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.
I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.
Working on moving tiles within a tree (using i3wm as a model). A thorny negotiation between the data structure, what feels right, and avoiding a bunch of special-case code.
Kid Pix 1.0 blender modes.
From: https://archive.org/details/KID_PIX_DOS via https://cybre.space/@SuricrasiaOnline/104632534685909027
Documenting my minimal gruvbox-inspired Firefox userChrome.css.
From: https://gist.github.com/GrantCuster/fb8631e711b8595084f7a551c6fb44ee
Automadraw - draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.
Automadraw is a new experimental app I made for my Constraint Systems project. It lets you draw and evolve your drawing using cellular automata using two keyboard controlled cursors.
Bushido Blade 2 was a Playstation game I played a lot in high school. It was a fighting game with swords, and its main hook was that instead of health bars, damage was based on where you struck your opponent. You could injure limbs or finish the an opponent with one strike if you hit the right spot.
A kill in Bushido Blade 2
Design-wise, Bushido Blade rethought the premise of a fighting game from first principles. I love what this approach allowed them to do in terms of immersion: during a fight, nothing is visible on the screen except the two characters.
Cellular automata demos by Rudy Rucker using "CA Lab" software.
From: https://www.youtube.com/watch?v=lyZUzakG3bE via @whistlegraph
Langston's ant automata is working. I like how it "surfs" on straight black lines.