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Wednesday, August 5th, 2020 at 5:56 PM

I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.

From: https://www.youtube.com/watch?v=fFE5KO_9-Ws

Wednesday, August 5th, 2020 at 11:38 AM

Working on moving tiles within a tree (using i3wm as a model). A thorny negotiation between the data structure, what feels right, and avoiding a bunch of special-case code.

Tuesday, August 4th, 2020 at 9:38 PM

Sloth tile.

Tuesday, August 4th, 2020 at 2:55 PM

Kid Pix 1.0 blender modes.

From: https://archive.org/details/KID_PIX_DOS via https://cybre.space/@SuricrasiaOnline/104632534685909027

Tuesday, August 4th, 2020 at 2:30 PM

Working on tiling image collage.

Sunday, August 2nd, 2020 at 2:58 PM

Working on tiling splits and movement logic.

Saturday, August 1st, 2020 at 10:31 AM

Updated my homepage.

From: https://grantcuster.com

Friday, July 31st, 2020 at 3:39 PM

Documenting my minimal gruvbox-inspired Firefox userChrome.css.

From: https://gist.github.com/GrantCuster/fb8631e711b8595084f7a551c6fb44ee

Friday, July 31st, 2020 at 2:18 PM

Automadraw - draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.

From: https://automadraw.constraint.systems

Thursday, July 30th, 2020 at 6:34 AM
Automadraw: release notes

Automadraw is a new experimental app I made for my Constraint Systems project. It lets you draw and evolve your drawing using cellular automata using two keyboard controlled cursors.

What is it for

Read more
Wednesday, July 29th, 2020 at 8:17 PM

Going to make a tiling website, maybe.

Tuesday, July 28th, 2020 at 5:37 PM
Bushido Blade 2: a design appreciationi

Bushido Blade 2 was a Playstation game I played a lot in high school. It was a fighting game with swords, and its main hook was that instead of health bars, damage was based on where you struck your opponent. You could injure limbs or finish the an opponent with one strike if you hit the right spot.

A kill in Bushido Blade 2A kill in Bushido Blade 2

Design-wise, Bushido Blade rethought the premise of a fighting game from first principles. I love what this approach allowed them to do in terms of immersion: during a fight, nothing is visible on the screen except the two characters.

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Monday, July 27th, 2020 at 2:23 PM

Cellular automata demos by Rudy Rucker using "CA Lab" software.

From: https://www.youtube.com/watch?v=lyZUzakG3bE via @whistlegraph

Friday, July 24th, 2020 at 2:44 PM

Failed glider gun constructions.

Wednesday, July 22nd, 2020 at 12:05 PM

On Lacework by Everest Pipkin

From: https://unthinking.photography/projects/lacework/index_2.html

Wednesday, July 22nd, 2020 at 11:33 AM

Langston's ant automata is working. I like how it "surfs" on straight black lines.

Tuesday, July 21st, 2020 at 4:51 PM

Designing keyboard controls

Sunday, July 19th, 2020 at 10:23 PM

It's getting weirder.

Sunday, July 19th, 2020 at 4:28 PM

Building out the interface for the draw + automata experiment.

Friday, July 17th, 2020 at 10:55 AM

2 cursor draw and automata.

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