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Thursday, October 15th, 2020 at 12:14 PM

Akira cube.

Thursday, October 15th, 2020 at 11:08 AM

I got the basic mechanics of a 2D grid drawing app working in WebGL (using Regl!). I think I just convinced myself I'm going to pause this and try something actually 3D, though.

Tuesday, October 13th, 2020 at 4:34 PM

Figuring out WebGL line-chart zoom.

Monday, October 12th, 2020 at 6:05 PM

Doing some WebGL line tests.

Saturday, October 10th, 2020 at 4:34 PM

Figuring out triangle bevel line joins.

Friday, October 9th, 2020 at 2:55 PM

WebGL line of triangles + text texture.

Friday, October 9th, 2020 at 1:30 PM

New screen config.

Friday, October 9th, 2020 at 11:49 AM

Exploring webgl TRIANGLE_STRIP and textures.

Thursday, October 8th, 2020 at 11:37 AM

Working on drawing lines in WebGL (this is not a line).

Wednesday, October 7th, 2020 at 9:45 AM

New set-up.

Wednesday, October 7th, 2020 at 9:39 AM

WebGL points.

Tuesday, October 6th, 2020 at 5:40 PM

Working on the basement.

Tuesday, October 6th, 2020 at 3:47 PM

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tuesday, October 6th, 2020 at 7:40 AM
Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

Read more
Sunday, October 4th, 2020 at 6:02 PM

I'm going to make the WebGL texture explorer/debugger a little app.

Friday, October 2nd, 2020 at 2:01 PM

More WebGL texture experiments.

Tuesday, September 29th, 2020 at 12:05 PM

Learning about WebGL texture coordinates.

Monday, September 28th, 2020 at 4:44 PM

Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html

Friday, September 25th, 2020 at 3:32 PM

"WebGL is only a rasterization API." That... actually helps.

From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html

Friday, September 25th, 2020 at 12:07 PM

Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM

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