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Monday, September 7th, 2020 at 12:55 PM

Working on a new layout for the Constraint Systems index page.

Friday, September 4th, 2020 at 11:39 AM

Tree layout and image-fill contain.

Thursday, September 3rd, 2020 at 4:19 PM

Back to tiling.

Wednesday, September 2nd, 2020 at 12:25 PM

Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects

From: https://sift.constraint.systems

Tuesday, September 1st, 2020 at 7:50 AM
Sift: release notes

Sift is an experimental image editor that slices an image into layers. You can offset the layers to produce interference patterns and pseudo-3D effects. It uses an additive blending mode and pixel-based light splitting algorithm.

Origins

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Thursday, August 27th, 2020 at 5:21 PM

Slippy.

Thursday, August 27th, 2020 at 12:10 PM

Starting a vacation project. Using three.js for the first time in a while.

Friday, August 21st, 2020 at 4:42 PM

Cabinet of Algorithmic Curiosities by Love Hultén.

From: https://www.lovehulten.com/coac.html

Friday, August 21st, 2020 at 3:08 PM

Working on a command history view for the tiling app.

Thursday, August 20th, 2020 at 4:32 AM
Fantasy consoles and framing

I've been thinking a lot about Joseph White's talk on his motivations for making the PICO-8 fantasy console. There's so much in the talk that resonates with what I've been thinking about for Constraint Systems: about how carefully selected constraints change the feel of working, making it feel more focused, and even cozy.

Since viewing the talk I've been thinking a lot about how he frames PICO-8 with the idea of a fantasy console and cartridges, and what I could do for framing Constraint Systems. I've toyed with the idea of making the Constraint Systems homepage into a simulation of a fantasy operating system with each experiment as an application. Part of the feeling I want to capture is going to the middle school computer lab in the mid 90s and trying out the strange collection of software the school had preloaded (even though the variety of the internet is great, there is something comforting and cozy in the idea of a finite number of programs to explore).

I had been thinking of the operating system metaphor as a fun, possibly attention-attracting, thing, that I should get around to sometime. After viewing White's talk, however, I think it's something I should prioritize. Framing Constraint Systems as a fantasy computer/operating system could (done well) communicate my vision of the project, and communicate it not in a long text somebody has to read, but as a general vibe. In the best case, they would "get" the project just by looking at the homepage. This is what "branding" is, I suppose, it just feels more tied to the core of the project here than I'm used to thinking of it.

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Tuesday, August 18th, 2020 at 9:39 PM

Fantastic talk by Joseph White on the motivations for the PICO-8 fantasy console. I love the attention to how the process of designing and coding should feel (cozy, inviting).

From: https://www.lexaloffle.com/bbs/?tid=31634

Friday, August 14th, 2020 at 3:41 PM

Added multiple image handling and image swapping.

Wednesday, August 12th, 2020 at 8:30 PM

TIle collage. Tree collage?

Wednesday, August 12th, 2020 at 12:27 PM

After a long battle, I think my tile tree movement is finally free of crashing bugs.

Tuesday, August 11th, 2020 at 11:27 AM

Following a tip from @atav1k, I now have red-themed Firefox where I can access Twitter, and gruvbox-themed Firefox developer edition where I cannot.

Monday, August 10th, 2020 at 11:20 PM

Tile debug screens.

Monday, August 10th, 2020 at 4:48 PM

More tile movement debugging.

Monday, August 10th, 2020 at 3:48 PM

The set-up update.

Sunday, August 9th, 2020 at 9:42 AM

The tree tile movement experiments continue.

Thursday, August 6th, 2020 at 4:53 PM

Getting closer to a keyboard-controlled tiling movement that feels decent, but not there yet.

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