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Saturday, February 27th, 2021 at 7:19 PM

Looping.

Saturday, February 27th, 2021 at 2:34 PM

Building out a pixel looping experiment.

Saturday, January 30th, 2021 at 8:13 PM

Working on taking monitor shots of Constraint Systems.

Monday, January 25th, 2021 at 6:16 PM

Made a mount to read comics on the wall in the kitchen.

Monday, January 18th, 2021 at 1:13 PM

Collage.

Sunday, January 17th, 2021 at 6:15 PM

Working on Collage.

Saturday, January 16th, 2021 at 7:14 PM

Lil terminal is back.

Friday, January 15th, 2021 at 7:35 PM

Decompressing from finishing one thing by starting another thing.

Friday, January 15th, 2021 at 11:51 AM

Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.

From: https://fracture.constraint.systems

Tuesday, January 12th, 2021 at 11:10 PM

Window edits.

Monday, January 11th, 2021 at 11:15 PM

Visual Programming Cortex - featuring lots of interesting experimental language examples.

From: https://github.com/ivanreese/visual-programming-codex/blob/master/implementations.md

Sunday, January 10th, 2021 at 6:19 PM

Switched to a new default test image.

Sunday, January 10th, 2021 at 12:13 AM

Mobile debugging.

Saturday, January 9th, 2021 at 12:10 AM

Well at least I left a comment that there might be a race condition where there turns out to be a race condition.

Thursday, January 7th, 2021 at 7:47 PM

Workspace shot, working on mobile layout.

Sunday, January 3rd, 2021 at 4:16 PM

Desert Crust series by Andrew Benson

From: https://vimeo.com/showcase/7269489/video/433243441

Friday, January 1st, 2021 at 7:48 PM

Combine, move, shatter, shake.

Wednesday, December 30th, 2020 at 10:01 PM

Cameras.

Wednesday, December 30th, 2020 at 6:17 PM

Progress.

Monday, December 28th, 2020 at 5:59 PM

Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.

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