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Tuesday, October 6th, 2020 at 3:47 PM

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tuesday, October 6th, 2020 at 7:40 AM
Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

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Sunday, October 4th, 2020 at 6:02 PM

I'm going to make the WebGL texture explorer/debugger a little app.

Friday, October 2nd, 2020 at 2:01 PM

More WebGL texture experiments.

Tuesday, September 29th, 2020 at 12:05 PM

Learning about WebGL texture coordinates.

Monday, September 28th, 2020 at 4:44 PM

Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html

Friday, September 25th, 2020 at 3:32 PM

"WebGL is only a rasterization API." That... actually helps.

From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html

Friday, September 25th, 2020 at 12:07 PM

Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM

Thursday, September 24th, 2020 at 11:15 AM

Constraint Systems as seen through Tile.

From: https://constraint.systems

Wednesday, September 23rd, 2020 at 3:11 PM

Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

From: https://tile.constraint.systems/

Tuesday, September 22nd, 2020 at 12:50 PM

Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.

From: https://www.youtube.com/watch?v=J5Rs9oG3FdI

Monday, September 21st, 2020 at 7:53 AM
Tile: release notes

Tile is an experimental image editor that lets you layout images using a tiling tree layout. You can move, split, and resize images using keyboard controls.

Motivation

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Saturday, September 19th, 2020 at 4:03 PM

Form magazine

From: https://mobile.twitter.com/_MattLamont/status/1306949392256163841

Friday, September 18th, 2020 at 12:50 PM

ROG Zephyrus G14 ACRNM

From: https://rog.asus.com/microsite/ROG-ZEPHYRUS-G14-ACRNM/

Monday, September 14th, 2020 at 6:42 PM

Making a tiling window browser within the browser, maybe.

Sunday, September 13th, 2020 at 10:52 PM

Fish tile.

Sunday, September 13th, 2020 at 5:10 PM

Split and multiply.

Saturday, September 12th, 2020 at 8:09 AM
The benefits of limitations in application launchers

In my Linux set-up, I use dmenu as an application launcher. dmenu is basically autocomplete for applications and scripts. In many ways, it's not so different from launching things using Spotlight on a Mac.

Opening 750words.com with dmenu and a launcher script.Opening 750words.com with dmenu and a launcher script.

Since I started using it, dmenu has been a convenient way to launch apps. But I've only recently started to realize some of the interesting things it makes possible. A lot of the possibilities come down to the limitations of the interface, and how agnostic it is about what it launches.

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Thursday, September 10th, 2020 at 8:54 PM

Responsive design debug.

Tuesday, September 8th, 2020 at 6:18 PM

Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."

From: https://velvetyne.fr/fonts/avara/

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