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Friday, September 4th, 2020 at 11:39 AM

Tree layout and image-fill contain.

Thursday, September 3rd, 2020 at 4:19 PM

Back to tiling.

Wednesday, September 2nd, 2020 at 12:25 PM

Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects

From: https://sift.constraint.systems

Tuesday, September 1st, 2020 at 7:50 AM
Sift: release notes

Sift is an experimental image editor that slices an image into layers. You can offset the layers to produce interference patterns and pseudo-3D effects. It uses an additive blending mode and pixel-based light splitting algorithm.

Origins

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Thursday, August 27th, 2020 at 5:21 PM

Slippy.

Thursday, August 27th, 2020 at 12:10 PM

Starting a vacation project. Using three.js for the first time in a while.

Friday, August 21st, 2020 at 3:08 PM

Working on a command history view for the tiling app.

Friday, August 14th, 2020 at 3:41 PM

Added multiple image handling and image swapping.

Wednesday, August 12th, 2020 at 8:30 PM

TIle collage. Tree collage?

Wednesday, August 12th, 2020 at 12:27 PM

After a long battle, I think my tile tree movement is finally free of crashing bugs.

Tuesday, August 11th, 2020 at 11:27 AM

Following a tip from @atav1k, I now have red-themed Firefox where I can access Twitter, and gruvbox-themed Firefox developer edition where I cannot.

Monday, August 10th, 2020 at 11:20 PM

Tile debug screens.

Monday, August 10th, 2020 at 3:48 PM

The set-up update.

Sunday, August 9th, 2020 at 9:42 AM

The tree tile movement experiments continue.

Thursday, August 6th, 2020 at 4:53 PM

Getting closer to a keyboard-controlled tiling movement that feels decent, but not there yet.

Wednesday, August 5th, 2020 at 5:56 PM

I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.

From: https://www.youtube.com/watch?v=fFE5KO_9-Ws

Wednesday, August 5th, 2020 at 11:38 AM

Working on moving tiles within a tree (using i3wm as a model). A thorny negotiation between the data structure, what feels right, and avoiding a bunch of special-case code.

Tuesday, August 4th, 2020 at 9:38 PM

Sloth tile.

Tuesday, August 4th, 2020 at 2:30 PM

Working on tiling image collage.

Sunday, August 2nd, 2020 at 2:58 PM

Working on tiling splits and movement logic.

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