
Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

I'm going to make the WebGL texture explorer/debugger a little app.

Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

Working on a new layout for the Constraint Systems index page.

Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects

Sift is an experimental image editor that slices an image into layers. You can offset the layers to produce interference patterns and pseudo-3D effects. It uses an additive blending mode and pixel-based light splitting algorithm.