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Making776 posts

WebGL points.


Working on the basement.


Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

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I'm going to make the WebGL texture explorer/debugger a little app.


More WebGL texture experiments.


Learning about WebGL texture coordinates.


Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html


Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM


Constraint Systems as seen through Tile.

From: https://constraint.systems


Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

From: https://tile.constraint.systems/

Tile: release notes

Tile is an experimental image editor that lets you layout images using a tiling tree layout. You can move, split, and resize images using keyboard controls.

Motivation

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Making a tiling window browser within the browser, maybe.


Fish tile.


Split and multiply.


Responsive design debug.


Working on a new layout for the Constraint Systems index page.


Tree layout and image-fill contain.


Back to tiling.


Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects

From: https://sift.constraint.systems