Ambient TV is on the wall now.
Flipping through channels on the ambient TV setup
Ambient TV is on the wall now.
Flipping through channels on the ambient TV setup
First ambient TV prototype is put together. Laptop strapped to a monitor with a macropad control. One button for random shuffle. Currently featuring Terry B bike riding, Primitive Technology and Rambalac. More iterations to come.
Monitor showing ambient videos
Pixelation layers
Adjusting a pixelation layer on top of sloth image
Progressive pixelation.
Sloth in layers of progressively smaller pixels
RGB winner versus RGB to HSL hue winner
Sloth color variations
Hue winner kinda looks like thermal camera.
Better pixel glooper. One effect I like here and in palette reduction generally is when the background and foreground start to infect eachother.
Forest enveloping a sloth
Trying out flood fill averaging agents. Start in a random spot and eat nearby color values, digest as average.
Sloth rendered in patches
Generally working. Need to think more on where to take it.
Another sloth shot
Progressively pixelated Olympic shot
Progressive resolution based on difference from average. It's not wrong but it's not quite right.
Sloth compression attempt
Thumbs up / thumbs down
Screen recording of demo app where it records if I gave a thumbs up or thumbs down
Turns out a self-healing image looks a lot like a fading paint brush. More to try.
GIF of an erosion experiment
GIFs are probably not going to be kind to this series.
I have the fzf menu working now. It looks like this:
Screenshot of my fzf garden menu
Finally got my gif setup working again in Sway. This recording featuring the pokemonsay oblique strategies.
Image to link map test. From: https://gemini-spatial-example.grantcuster.com/