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Tuesday, September 3rd, 2024 at 5:37 AM
glasses edition

The elements: mini PC, AR glasses, portable battery, bluetooth keyboardThe elements: mini PC, AR glasses, portable battery, bluetooth keyboard

Simulation of POV from the porch. A floating window over the world.Simulation of POV from the porch. A floating window over the world.

After trying out a DIY deck version, I've redone my cyberdeck experiment using AR glasses. It's not perfect but I've been using it pretty consistently on subway commutes and porch nights.

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Sunday, September 1st, 2024 at 5:16 PM
CSS Zoom

Redid CSS zoom method again. Hopefully a base to build on for future projects at https://github.com/GrantCuster/zoom

Zooming in on the slothZooming in on the sloth

Saturday, August 31st, 2024 at 5:48 PM

Source, output, data. More wyswig work.

Friday, August 30th, 2024 at 5:29 PM

Maybe: everything (source, layout, output) in one big image. WYSIWYG

Source on the left, output on the right, the beginning of data belowSource on the left, output on the right, the beginning of data below

Thursday, August 29th, 2024 at 5:41 PM

I have some image blending ideas.

Sloth overlapSloth overlap

Sunday, August 25th, 2024 at 2:37 PM
Grain

Progressively pixelate an image.Progressively pixelate an image.

https://grain.constraint.systems

Wednesday, August 21st, 2024 at 4:44 PM

I think this is actually the 'right' progressive pixelation. Had to step away for a while and come back.

Pixelated sloth reduxPixelated sloth redux

Monday, August 19th, 2024 at 2:17 PM

Ambient TV is on the wall now.

Flipping through channels on the ambient TV setupFlipping through channels on the ambient TV setup

Monday, August 19th, 2024 at 5:55 AM
Ambient TV

First ambient TV prototype is put together. Laptop strapped to a monitor with a macropad control. One button for random shuffle. Currently featuring Terry B bike riding, Primitive Technology and Rambalac. More iterations to come.

Monitor showing ambient videosMonitor showing ambient videos

Sunday, August 18th, 2024 at 4:04 AM

Pixelation layers

Adjusting a pixelation layer on top of sloth imageAdjusting a pixelation layer on top of sloth image

Friday, August 9th, 2024 at 2:00 PM

Progressive pixelation.

Sloth in layers of progressively smaller pixelsSloth in layers of progressively smaller pixels

Sunday, August 4th, 2024 at 4:44 PM

OKLCH sloth variations

Sloth hue winners in HSL and OKLCHSloth hue winners in HSL and OKLCH

Friday, August 2nd, 2024 at 8:42 AM

RGB winner versus RGB to HSL hue winner

Sloth color variationsSloth color variations

Hue winner kinda looks like thermal camera.

Thursday, August 1st, 2024 at 6:32 PM

Better pixel glooper. One effect I like here and in palette reduction generally is when the background and foreground start to infect eachother.

Forest enveloping a slothForest enveloping a sloth

Thursday, August 1st, 2024 at 2:18 PM

Trying out flood fill averaging agents. Start in a random spot and eat nearby color values, digest as average.

Sloth rendered in patchesSloth rendered in patches

Monday, July 29th, 2024 at 3:41 PM

Some debug images:

Sloth to outlinesSloth to outlines

Sloth to blocksSloth to blocks

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Sunday, July 28th, 2024 at 6:29 PM

Generally working. Need to think more on where to take it.

Another sloth shotAnother sloth shot

Progressively pixelated Olympic shotProgressively pixelated Olympic shot

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Sunday, July 28th, 2024 at 4:16 PM

Debug outtake.

Debugging the sloth with accidental trianglesDebugging the sloth with accidental triangles

Sunday, July 28th, 2024 at 2:32 PM

Progressive resolution based on difference from average. It's not wrong but it's not quite right.

Sloth compression attemptSloth compression attempt

Friday, July 26th, 2024 at 1:50 PM

Thumbs up / thumbs down

Screen recording of demo app where it records if I gave a thumbs up or thumbs downScreen recording of demo app where it records if I gave a thumbs up or thumbs down

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