Doing some experiments with my overhead camera setup and the work-in-progress sampler app. Not sure where it's headed but I do like moving between physical and digital arrangement.
After a round of NixOS debugging and a very helpful github issue comment we've got OBS virtual cam in google meet.
I want to try and sort / rearrange / explore some of my thoughts on why I make creative tools. read on scrawl
Looking at samplers and drum machine patterns and thinking about how their primitives map to other media. read on scrawl
I have this vague idea of using image blocks as 'light sources' that cast low-resolution light based off their content into the surrounding canvas. Haven't figured out the system yet though.
Experimenting with recording timelapses. Niri has this neat dynamic cast target feature, though right now it's triggered by a hot key and i kept forgetting to switch it.
Computer emulator that shows data and code at multiple levels. From https://www.youtube.com/watch?v=m_6pZ_sT3y0
Capture the difference between two moments in time at https://ghost.constraint.systems/
Experimenting with playing slightly time offset stacked videos. To what purpose I'm not sure.
The Dirtywave M8 seems really interesting. I like the gamepad feel. Maybe a way to make controls feel more visceral and rhythmic. I also like this camera/streaming setup. With the full device showing on the right and the screen on the left.
I've been thinking about prediction. Mostly in the context of M being almost 2 years old and asking/demanding more things. read on scrawl
I tested out my Sampler prototype by converting highlights on a printout into a digital collage and recorded a video documenting the process.
The setup
The result
Trying out sampler workflow.
And one weird one: