exploded desktop
Kenta Cho’s browser games From: https://www.asahi-net.or.jp/~cs8k-cyu/browser.html via https://blog.gingerbeardman.com/2024/02/10/interview-kenta-cho-indie-game-developer/
Matthew Siu thread of UI experiments From: https://twitter.com/MatthewWSiu/status/1748900000833458686
More rgb preservation, still working on the candidate search logic, this looks at the candidates furthest from where you're drawing, an interesting effect, but I'm still not sure if it's the right one.
Conservation of mass but for rgb values (with a bug or several).
"provide computer support for the creative spirit in everyone" From: https://www.cs.virginia.edu/~evans/cs655/readings/smalltalk.html
tree visualization of LLM outputs From: https://twitter.com/willdepue/status/1698520200524505291
Libble Rabble, 1983 game where you use two joysticks to draw ropes around enemies. Ropes are stretched across pegs in the environment. Learned about from the Action Button Pac Man review. From: https://www.youtube.com/watch?v=GPzVlTgZoCg&t=6974s
Amelia Wattenberger talk featuring semantic zoom From: https://www.ai.engineer/summit/schedule/climbing-the-ladder-of-abstraction
Pokemon took the combat formula from traditional turn-based RPGs and turned it inside-out.
In traditional RPGs you have a few characters who learn more and more attacks and spells.
In Pokemon you capture more and more characters (pokemon) who can only have four moves each.
Space Ginny keyboard with keychord map. From: https://github.com/MangoIV/space_ginny