Pixelation layers
Adjusting a pixelation layer on top of sloth image
Pixelation layers
Adjusting a pixelation layer on top of sloth image
Doing some real system config work for the first time in a while. Trying to approach that 'sitting down to an empty page of paper' feeling again for sitting down to the computer. It is hard work to make things simple though.
Progressive pixelation.
Sloth in layers of progressively smaller pixels
RGB winner versus RGB to HSL hue winner
Sloth color variations
Hue winner kinda looks like thermal camera.
Better pixel glooper. One effect I like here and in palette reduction generally is when the background and foreground start to infect eachother.
Forest enveloping a sloth
Trying out flood fill averaging agents. Start in a random spot and eat nearby color values, digest as average.
Sloth rendered in patches
Generally working. Need to think more on where to take it.
Another sloth shot
Progressively pixelated Olympic shot
Progressive resolution based on difference from average. It's not wrong but it's not quite right.
Sloth compression attempt
Thumbs up / thumbs down
Screen recording of demo app where it records if I gave a thumbs up or thumbs down
Finished listening to the Diamond Age. Pretty fun! The primer was maybe a little different than what I expected from hearing it referenced. But man I will always love an experience that secretly teaches you how to run it yourself. Need to read the Andy Matuschak essay now.
Redid the way I do threads on this garden. Now a separate file with newline separted posts. Cautiously optimistic. Still more work to be done to make posting here feel easy.

Enjoyed an episode of the Eggplant podcast where they interviewed sylvie. A prolific maker of games including sylvie rpg. Where, if I understood correctly, they used multiples of 7 as a constraint, so the game world is 7x7 tiles and runs at 21 fps.
I'm going to give a work presentation on Constraint Systems, going to start drafting out the pieces here:
Constraint Systems is a series of side projects I've been working on for about five years now.
It's a collection of 30 alternative interfaces for creating and editing images and text.
A lot of us are trying to figure out how to use LLMs as a creative tool. There's a set of projects related to creative coding that I've been thinking about lately and want to round up.
Samin recenterly detailed their project SerendipityLM that focuses on "interactive evolutionary exploration of generative design models". It features a selection of generative art, mainly shader examples, generated through their process.