Feed

Collage.


Working on Collage.


Lil terminal is back.


Decompressing from finishing one thing by starting another thing.


Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.

From: https://fracture.constraint.systems


Window edits.


Visual Programming Cortex - featuring lots of interesting experimental language examples.

From: https://github.com/ivanreese/visual-programming-codex/blob/master/implementations.md


Switched to a new default test image.


Mobile debugging.


Well at least I left a comment that there might be a race condition where there turns out to be a race condition.


Workspace shot, working on mobile layout.


Desert Crust series by Andrew Benson

From: https://vimeo.com/showcase/7269489/video/433243441


Combine, move, shatter, shake.


Cameras.


Progress.


Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.


Trying out Recoil for state management. Time travel for almost free is nice.

From: https://recoiljs.org/


I made the Constraint Systems index page more brutalist.

From: https://constraint.systems


End of day workspace shot. Working on an image editor where you manipulate a grid of viewports. Currently named Fracture.


White square fracture.