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Friday, July 31st, 2020 at 2:18 PM

Automadraw - draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.

From: https://automadraw.constraint.systems

Thursday, July 30th, 2020 at 6:34 AM
Automadraw: release notes

Automadraw is a new experimental app I made for my Constraint Systems project. It lets you draw and evolve your drawing using cellular automata using two keyboard controlled cursors.

What is it for

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Wednesday, July 29th, 2020 at 8:17 PM

Going to make a tiling website, maybe.

Tuesday, July 28th, 2020 at 5:37 PM
Bushido Blade 2: a design appreciationi

Bushido Blade 2 was a Playstation game I played a lot in high school. It was a fighting game with swords, and its main hook was that instead of health bars, damage was based on where you struck your opponent. You could injure limbs or finish the an opponent with one strike if you hit the right spot.

A kill in Bushido Blade 2A kill in Bushido Blade 2

Design-wise, Bushido Blade rethought the premise of a fighting game from first principles. I love what this approach allowed them to do in terms of immersion: during a fight, nothing is visible on the screen except the two characters.

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Monday, July 27th, 2020 at 2:23 PM

Cellular automata demos by Rudy Rucker using "CA Lab" software.

From: https://www.youtube.com/watch?v=lyZUzakG3bE via @whistlegraph

Friday, July 24th, 2020 at 2:44 PM

Failed glider gun constructions.

Wednesday, July 22nd, 2020 at 12:05 PM

On Lacework by Everest Pipkin

From: https://unthinking.photography/projects/lacework/index_2.html

Wednesday, July 22nd, 2020 at 11:33 AM

Langston's ant automata is working. I like how it "surfs" on straight black lines.

Tuesday, July 21st, 2020 at 4:51 PM

Designing keyboard controls

Sunday, July 19th, 2020 at 10:23 PM

It's getting weirder.

Sunday, July 19th, 2020 at 4:28 PM

Building out the interface for the draw + automata experiment.

Friday, July 17th, 2020 at 10:55 AM

2 cursor draw and automata.

Thursday, July 16th, 2020 at 7:46 PM

Pixel drawing + Conway's game of life, maybe.

Tuesday, July 14th, 2020 at 8:42 PM

I got terminal color scheme switching working with Base16 shell and wrote about it. From: https://writing.grantcuster.com/posts/2020-07-12-swapping-color-schemes-across-all-terminals-and-vim-with-pywal-and-base16/

Sunday, July 12th, 2020 at 5:24 PM
Swapping color schemes across all terminals and Vim with Pywal and Base16

Switching between light and dark colorschemes in all terminals using a hotkey.Switching between light and dark colorschemes in all terminals using a hotkey.

I recently got instant light and dark color scheme toggle working for all open terminals, including those running Vim. I used a combination of techniques from Pywal and Base16 shell, and learned some things about scripting in Linux and escape sequences along the way.

Pywal

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Thursday, July 9th, 2020 at 5:18 PM

The more I understand what Base16 is: a structured way for setting up and applying color palettes (a design system), the more I am impressed by it. From: http://chriskempson.com/projects/base16/

Wednesday, July 8th, 2020 at 3:05 PM

Light and dark mode with hotkey. Mostly done using pywal, though Vim turned out to be tricky because the gruvbox package needs to have the background set. I might try using base16-shell instead...

Monday, July 6th, 2020 at 4:33 PM

Using only the pixels from the rendered to text to render the image.

Sunday, July 5th, 2020 at 2:03 PM

Font pixels to image pixels.

Saturday, July 4th, 2020 at 9:45 PM

Subpixel antialiasing pixel-sort.

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