Constraint Systems has a gallery now. From: https://constraint.systems/gallery/
Constraint Systems has a gallery now. From: https://constraint.systems/gallery/
Working on creating a gallery for images created using Constraint Systems. Hugo continues to be an enjoyable way to make a website.
Span - lay out and rearrange text, line by line, using Vim-like keyboard controls. From: https://span.constraint.systems
This thread, by Zach Gage, on how genre conventions serve as interaction shortcuts, got me thinking about how I use Vim conventions in my creative tools at Constraint Systems.
7/ A big part of making games involves working with genre literacy. In game design a key concept is the idea of weight: Every rule you add has a cognitive load on the player, and you must balance the weight of your rules against how meaningful they are to the play experience.
8/ An idea might be great, but if it makes the game unwieldy, ditch it. But genre-conventions are different -- they're weightless. They allow for an increased complexity and nuance in games, because they let designers include a huge number of rules without adding any weight.
Tiling window manager + xzoom + automatic reload script makes for a pretty good design-dev set-up.
Thread by @helvetica on how genre conventions are a shortcut for the cognitive load of game rules. And why that hinders movement towards new, less toxic conventions. From: https://twitter.com/helvetica/status/1274450330726645762
Jennifer Jacobs on work as a “series of productive failures” (in her case trying to mash programming and drawing together). From: https://futureofcoding.org/episodes/048
MakeSpace - I love the attention to the expressive possibilities of spatial arrangement in this project. From: https://makespace.fun/
Figuring out how to run hugo and a node app for creating posts on the same server.
Fraidycat is delightful so far. From: https://fraidyc.at/
Working on an interactive shell script helper for creating the frontmatter on new hugo posts.
Diagrams and asemic language by Ariel Gonzalez Losada. Asemic writing is a wordless open semantic form of writing. From: https://www.flickr.com/photos/99778654@N05/ via https://twitter.com/derekbeaulieu/status/1272267885541330944