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Tuesday, October 6th, 2020 at 5:40 PM

Working on the basement.

Tuesday, October 6th, 2020 at 3:47 PM

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tuesday, October 6th, 2020 at 7:40 AM
Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

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Sunday, October 4th, 2020 at 6:02 PM

I'm going to make the WebGL texture explorer/debugger a little app.

Friday, October 2nd, 2020 at 2:01 PM

More WebGL texture experiments.

Tuesday, September 29th, 2020 at 12:05 PM

Learning about WebGL texture coordinates.

Monday, September 28th, 2020 at 4:44 PM

Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html

Friday, September 25th, 2020 at 3:32 PM

"WebGL is only a rasterization API." That... actually helps.

From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html

Friday, September 25th, 2020 at 12:07 PM

Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM

Thursday, September 24th, 2020 at 11:15 AM

Constraint Systems as seen through Tile.

From: https://constraint.systems

Wednesday, September 23rd, 2020 at 3:11 PM

Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

From: https://tile.constraint.systems/

Tuesday, September 22nd, 2020 at 12:50 PM

Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.

From: https://www.youtube.com/watch?v=J5Rs9oG3FdI

Monday, September 21st, 2020 at 7:53 AM
Tile: release notes

Tile is an experimental image editor that lets you layout images using a tiling tree layout. You can move, split, and resize images using keyboard controls.

Motivation

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Saturday, September 19th, 2020 at 4:03 PM

Form magazine

From: https://mobile.twitter.com/_MattLamont/status/1306949392256163841

Friday, September 18th, 2020 at 12:50 PM

ROG Zephyrus G14 ACRNM

From: https://rog.asus.com/microsite/ROG-ZEPHYRUS-G14-ACRNM/

Monday, September 14th, 2020 at 6:42 PM

Making a tiling window browser within the browser, maybe.

Sunday, September 13th, 2020 at 10:52 PM

Fish tile.

Sunday, September 13th, 2020 at 5:10 PM

Split and multiply.

Saturday, September 12th, 2020 at 8:09 AM
The benefits of limitations in application launchers

In my Linux set-up, I use dmenu as an application launcher. dmenu is basically autocomplete for applications and scripts. In many ways, it's not so different from launching things using Spotlight on a Mac.

Opening 750words.com with dmenu and a launcher script.Opening 750words.com with dmenu and a launcher script.

Since I started using it, dmenu has been a convenient way to launch apps. But I've only recently started to realize some of the interesting things it makes possible. A lot of the possibilities come down to the limitations of the interface, and how agnostic it is about what it launches.

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Thursday, September 10th, 2020 at 8:54 PM

Responsive design debug.

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