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Friday, July 3rd, 2020 at 5:29 PM

Constraint Systems has a gallery now. From: https://constraint.systems/gallery/

Thursday, July 2nd, 2020 at 7:42 PM

Working on creating a gallery for images created using Constraint Systems. Hugo continues to be an enjoyable way to make a website.

Wednesday, July 1st, 2020 at 5:26 PM

Template debugging aesthetic.

Tuesday, June 30th, 2020 at 9:02 PM

Bit waves.

Tuesday, June 30th, 2020 at 5:19 PM

Grids.

Tuesday, June 30th, 2020 at 1:06 PM

Programming environment.

Sunday, June 28th, 2020 at 3:23 PM

Bits.

Thursday, June 25th, 2020 at 2:10 PM

Span - lay out and rearrange text, line by line, using Vim-like keyboard controls. From: https://span.constraint.systems

Thursday, June 25th, 2020 at 10:20 AM
Vimlike

This thread, by Zach Gage, on how genre conventions serve as interaction shortcuts, got me thinking about how I use Vim conventions in my creative tools at Constraint Systems.

7/ A big part of making games involves working with genre literacy. In game design a key concept is the idea of weight: Every rule you add has a cognitive load on the player, and you must balance the weight of your rules against how meaningful they are to the play experience.

8/ An idea might be great, but if it makes the game unwieldy, ditch it. But genre-conventions are different -- they're weightless. They allow for an increased complexity and nuance in games, because they let designers include a huge number of rules without adding any weight.

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Tuesday, June 23rd, 2020 at 9:29 PM

Figuring out a GIF maker.

Sunday, June 21st, 2020 at 3:41 PM

Tiling window manager + xzoom + automatic reload script makes for a pretty good design-dev set-up.

Saturday, June 20th, 2020 at 5:25 PM

Thread by @helvetica on how genre conventions are a shortcut for the cognitive load of game rules. And why that hinders movement towards new, less toxic conventions. From: https://twitter.com/helvetica/status/1274450330726645762

Saturday, June 20th, 2020 at 11:43 AM

Jennifer Jacobs on work as a “series of productive failures” (in her case trying to mash programming and drawing together). From: https://futureofcoding.org/episodes/048

Friday, June 19th, 2020 at 11:06 PM

Figuring out sprite animation, maybe.

Friday, June 19th, 2020 at 12:45 PM

MakeSpace - I love the attention to the expressive possibilities of spatial arrangement in this project. From: https://makespace.fun/

Friday, June 19th, 2020 at 10:34 AM

Figuring out how to run hugo and a node app for creating posts on the same server.

Thursday, June 18th, 2020 at 11:49 AM

Cropping gifs with gifsicle CLI + xzoom.

Wednesday, June 17th, 2020 at 8:05 PM

Fraidycat is delightful so far. From: https://fraidyc.at/

Monday, June 15th, 2020 at 6:02 PM

Working on an interactive shell script helper for creating the frontmatter on new hugo posts.

Sunday, June 14th, 2020 at 8:57 PM

Diagrams and asemic language by Ariel Gonzalez Losada. Asemic writing is a wordless open semantic form of writing. From: https://www.flickr.com/photos/99778654@N05/ via https://twitter.com/derekbeaulieu/status/1272267885541330944

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