Fish tile.
In my Linux set-up, I use dmenu as an application launcher. dmenu is basically autocomplete for applications and scripts. In many ways, it's not so different from launching things using Spotlight on a Mac.
Opening 750words.com with dmenu and a launcher script.
Since I started using it, dmenu has been a convenient way to launch apps. But I've only recently started to realize some of the interesting things it makes possible. A lot of the possibilities come down to the limitations of the interface, and how agnostic it is about what it launches.
Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."
Working on a new layout for the Constraint Systems index page.
Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects
Sift is an experimental image editor that slices an image into layers. You can offset the layers to produce interference patterns and pseudo-3D effects. It uses an additive blending mode and pixel-based light splitting algorithm.
Starting a vacation project. Using three.js for the first time in a while.
I've been thinking a lot about Joseph White's talk on his motivations for making the PICO-8 fantasy console. There's so much in the talk that resonates with what I've been thinking about for Constraint Systems: about how carefully selected constraints change the feel of working, making it feel more focused, and even cozy.
Since viewing the talk I've been thinking a lot about how he frames PICO-8 with the idea of a fantasy console and cartridges, and what I could do for framing Constraint Systems. I've toyed with the idea of making the Constraint Systems homepage into a simulation of a fantasy operating system with each experiment as an application. Part of the feeling I want to capture is going to the middle school computer lab in the mid 90s and trying out the strange collection of software the school had preloaded (even though the variety of the internet is great, there is something comforting and cozy in the idea of a finite number of programs to explore).
I had been thinking of the operating system metaphor as a fun, possibly attention-attracting, thing, that I should get around to sometime. After viewing White's talk, however, I think it's something I should prioritize. Framing Constraint Systems as a fantasy computer/operating system could (done well) communicate my vision of the project, and communicate it not in a long text somebody has to read, but as a general vibe. In the best case, they would "get" the project just by looking at the homepage. This is what "branding" is, I suppose, it just feels more tied to the core of the project here than I'm used to thinking of it.
Fantastic talk by Joseph White on the motivations for the PICO-8 fantasy console. I love the attention to how the process of designing and coding should feel (cozy, inviting).
After a long battle, I think my tile tree movement is finally free of crashing bugs.