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Switched to a new default test image.


Mobile debugging.


Well at least I left a comment that there might be a race condition where there turns out to be a race condition.


Workspace shot, working on mobile layout.


Desert Crust series by Andrew Benson

From: https://vimeo.com/showcase/7269489/video/433243441


Combine, move, shatter, shake.


Cameras.


Progress.


Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.


Trying out Recoil for state management. Time travel for almost free is nice.

From: https://recoiljs.org/


I made the Constraint Systems index page more brutalist.

From: https://constraint.systems


End of day workspace shot. Working on an image editor where you manipulate a grid of viewports. Currently named Fracture.


White square fracture.


Code as city visualizations.

From: https://github.com/ASERG-UFMG/JSCity/wiki/JSCITY


Visible structure, from A Pattern Language. On the importance of giving uses a direct sense of a building's structure. Thinking about this in relation to code and Minecraft. Via Yoshiki's notes.

From: https://www.notion.so/A-Pattern-Language-for-Interfaces-c2f88d6b16d84293995c006042e79d88


Keyboard composition.


Trying out Spacemacs.


Motif Monument PC case

From: https://yuel-beast-designs.myshopify.com/products/motif-monument


Workspace dark mode.


Testing absolute and relative centering, shuffling, and zoom.