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Figuring out triangle bevel line joins.


WebGL line of triangles + text texture.


New screen config.


Exploring webgl TRIANGLE_STRIP and textures.


Working on drawing lines in WebGL (this is not a line).


New set-up.


WebGL points.


Working on the basement.


Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

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I'm going to make the WebGL texture explorer/debugger a little app.


More WebGL texture experiments.


Learning about WebGL texture coordinates.


Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html


"WebGL is only a rasterization API." That... actually helps.

From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html


Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM


Constraint Systems as seen through Tile.

From: https://constraint.systems


Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

From: https://tile.constraint.systems/


Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.

From: https://www.youtube.com/watch?v=J5Rs9oG3FdI

Tile: release notes

Tile is an experimental image editor that lets you layout images using a tiling tree layout. You can move, split, and resize images using keyboard controls.

Motivation

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