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More screen config.


Textures and cube.


Akira cube.


I got the basic mechanics of a 2D grid drawing app working in WebGL (using Regl!). I think I just convinced myself I'm going to pause this and try something actually 3D, though.


Figuring out WebGL line-chart zoom.


Doing some WebGL line tests.


Figuring out triangle bevel line joins.


WebGL line of triangles + text texture.


New screen config.


Exploring webgl TRIANGLE_STRIP and textures.


Working on drawing lines in WebGL (this is not a line).


New set-up.


WebGL points.


Working on the basement.


Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

From: https://tri.constraint.systems

Tri: release notes

Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.

Understanding WebGL textures

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I'm going to make the WebGL texture explorer/debugger a little app.


More WebGL texture experiments.


Learning about WebGL texture coordinates.


Figuring out webGL.

From: https://webglfundamentals.org/webgl/lessons/webgl-3d-textures.html