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Wednesday, April 22nd, 2020 at 6:04 PM

Library - books I've read or am reading. Trying to keep it simple for now.

From: https://library.grantcuster.com

Monday, April 20th, 2020 at 10:13 PM

Autotiling script for i3wm that orients the next split based on the current window size. Working perfectly for me so far.

From: https://github.com/nwg-piotr/autotiling via https://www.reddit.com/r/i3wm/comments/g4q8b6/autotiling_this_changed_my_i3_experience_totally/

Sunday, April 19th, 2020 at 11:59 AM

Building a library.json.

From: https://tomcritchlow.com/2020/04/15/library-json/

Friday, April 17th, 2020 at 7:23 PM

Pattern mutation tool by Loren Schmidt.

From: https://lorenschmidt.itch.io/pattern-mutation-tool

Friday, April 17th, 2020 at 12:04 AM

Stamp is almost ready.

Thursday, April 16th, 2020 at 3:10 PM

Maybe instead of trying to layer a touch interface on-top of my keyboard-driven apps I can just include a custom mobile keyboard.

Wednesday, April 15th, 2020 at 4:58 PM

Practice.

Tuesday, April 14th, 2020 at 9:27 PM

Pixel stamp.

Monday, April 13th, 2020 at 11:12 AM

Stamping.

Sunday, April 12th, 2020 at 11:00 AM

Image-spreadsheet editor, maybe.

Saturday, April 11th, 2020 at 11:17 AM

New responsive pixelation strategy.

Friday, April 10th, 2020 at 8:58 PM

The objective of allRGB is simple: To create images with one pixel for every RGB color (16777216); not one color missing, and not one color twice.

From: https://allrgb.com/ via https://twitter.com/njdbush/status/1248775521552515072

Friday, April 10th, 2020 at 4:15 PM

More responsive pixelation attempts.

Friday, April 10th, 2020 at 1:44 PM

Raccoon machine learning classification interpretability demo / possible black metal album cover.

Wednesday, April 8th, 2020 at 3:10 PM

Leveled by complexity (compression size), grouped by flood fill, each group filled by average group background color.

Wednesday, April 8th, 2020 at 9:50 AM

Grouping via floodfill debug.

Tuesday, April 7th, 2020 at 3:29 PM

Outdoor workspace attempt.

Monday, April 6th, 2020 at 1:35 PM

The fuzzy edges of character encoding by @everestpipkin.

From: http://ifyoulived.org/fuzzy/

Monday, April 6th, 2020 at 12:07 AM

Another attempt at pixelating according to density.

Saturday, April 4th, 2020 at 1:44 PM

Trying to figure out responsive pixelation. Haven't quite got my head around it yet.

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