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TIle collage. Tree collage?


After a long battle, I think my tile tree movement is finally free of crashing bugs.


Following a tip from @atav1k, I now have red-themed Firefox where I can access Twitter, and gruvbox-themed Firefox developer edition where I cannot.


Tile debug screens.


More tile movement debugging.


The set-up update.


The tree tile movement experiments continue.


Getting closer to a keyboard-controlled tiling movement that feels decent, but not there yet.


I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.

From: https://www.youtube.com/watch?v=fFE5KO_9-Ws


Working on moving tiles within a tree (using i3wm as a model). A thorny negotiation between the data structure, what feels right, and avoiding a bunch of special-case code.


Sloth tile.


Kid Pix 1.0 blender modes.

From: https://archive.org/details/KID_PIX_DOS via https://cybre.space/@SuricrasiaOnline/104632534685909027


Working on tiling image collage.


Working on tiling splits and movement logic.


Updated my homepage.

From: https://grantcuster.com


Documenting my minimal gruvbox-inspired Firefox userChrome.css.

From: https://gist.github.com/GrantCuster/fb8631e711b8595084f7a551c6fb44ee


Automadraw - draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.

From: https://automadraw.constraint.systems

Automadraw: release notes

Automadraw is a new experimental app I made for my Constraint Systems project. It lets you draw and evolve your drawing using cellular automata using two keyboard controlled cursors.

What is it for

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Going to make a tiling website, maybe.

Bushido Blade 2: a design appreciationi

Bushido Blade 2 was a Playstation game I played a lot in high school. It was a fighting game with swords, and its main hook was that instead of health bars, damage was based on where you struck your opponent. You could injure limbs or finish the an opponent with one strike if you hit the right spot.

A kill in Bushido Blade 2A kill in Bushido Blade 2

Design-wise, Bushido Blade rethought the premise of a fighting game from first principles. I love what this approach allowed them to do in terms of immersion: during a fight, nothing is visible on the screen except the two characters.

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