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"WebGL is only a rasterization API." That... actually helps.

From: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html


Moons, tiled.

From: https://tile.constraint.systems/ via https://unsplash.com/photos/qx-fv-jB0iM


Constraint Systems as seen through Tile.

From: https://constraint.systems


Tile - layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.

From: https://tile.constraint.systems/


Why the #wasmsummit website isn't written in wasm - talk by Ashley Williams. This is one of the best, most concrete examples I've seen of thinking through the political and philosophical implications of a specific language/approach.

From: https://www.youtube.com/watch?v=J5Rs9oG3FdI

Tile: release notes

Tile is an experimental image editor that lets you layout images using a tiling tree layout. You can move, split, and resize images using keyboard controls.

Motivation

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Form magazine

From: https://mobile.twitter.com/_MattLamont/status/1306949392256163841


ROG Zephyrus G14 ACRNM

From: https://rog.asus.com/microsite/ROG-ZEPHYRUS-G14-ACRNM/


Making a tiling window browser within the browser, maybe.


Fish tile.


Split and multiply.

The benefits of limitations in application launchers

In my Linux set-up, I use dmenu as an application launcher. dmenu is basically autocomplete for applications and scripts. In many ways, it's not so different from launching things using Spotlight on a Mac.

Opening 750words.com with dmenu and a launcher script.Opening 750words.com with dmenu and a launcher script.

Since I started using it, dmenu has been a convenient way to launch apps. But I've only recently started to realize some of the interesting things it makes possible. A lot of the possibilities come down to the limitations of the interface, and how agnostic it is about what it launches.

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Responsive design debug.


Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."

From: https://velvetyne.fr/fonts/avara/


Working on a new layout for the Constraint Systems index page.


Tree layout and image-fill contain.


Back to tiling.


Sift - slice an image into multiple layers. You can then offset the slices to create interference patterns and pseudo-3D effects

From: https://sift.constraint.systems

Sift: release notes

Sift is an experimental image editor that slices an image into layers. You can offset the layers to produce interference patterns and pseudo-3D effects. It uses an additive blending mode and pixel-based light splitting algorithm.

Origins

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Slippy.