Making
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Tuesday, August 3rd, 2021 at 2:13 PM

Clone.

Monday, August 2nd, 2021 at 10:48 PM

Multiplying.

Monday, July 26th, 2021 at 8:25 PM

Experimenting with gif frames in space.

Friday, July 23rd, 2021 at 9:43 PM

Exploring some of the inception possibilities of three.js.

Tuesday, July 13th, 2021 at 10:58 PM

Texture warp with movable control panes.

Sunday, July 11th, 2021 at 4:18 PM

Modify triangle drawn shape or texture source shape.

Saturday, July 10th, 2021 at 10:53 AM

Warp network.

Tuesday, July 6th, 2021 at 9:21 PM

3D failure.

Monday, July 5th, 2021 at 11:51 AM

Getting closer to a workable distortion system, I think.

Sunday, July 4th, 2021 at 4:28 PM

More triangulation and barycentric coordinate experiments.

Friday, July 2nd, 2021 at 8:34 AM

Got a point to maintain it's position in a changing triangle using barycentric coordinates and d3-ternary.

Saturday, June 26th, 2021 at 10:41 AM

Delaunay triangulation and texture warping debug. Still getting my head round this.

Friday, June 25th, 2021 at 9:17 PM

Triangulation progress. Some bugs still in there.

Wednesday, June 23rd, 2021 at 7:00 PM

Getting closer to... something.

Tuesday, June 22nd, 2021 at 10:46 PM

Not really what it is supposed to do.

Tuesday, June 22nd, 2021 at 7:59 PM

The new project starts with BufferGeometry.

Wednesday, June 16th, 2021 at 6:03 PM

Flow - an experimental image editor that lets you set and direct pixel-flows.

From: https://flow.constraint.systems

Sunday, June 13th, 2021 at 7:08 PM

I built a new desktop, complete with see-through keyboard shelf.

Friday, June 11th, 2021 at 1:09 PM

Interface for a digital library collection. Part of Ireland's exhibit at the London Design Biennale.

From: https://collection.dropeverything.net/

Saturday, May 8th, 2021 at 1:49 PM

Flow prototype work.

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