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The tree tile movement experiments continue.


Getting closer to a keyboard-controlled tiling movement that feels decent, but not there yet.


I recorded my first walkthrough video for Automadraw. Setting up OBS to record went relatively smoothly.

From: https://www.youtube.com/watch?v=fFE5KO_9-Ws


Working on moving tiles within a tree (using i3wm as a model). A thorny negotiation between the data structure, what feels right, and avoiding a bunch of special-case code.


Sloth tile.


Working on tiling image collage.


Working on tiling splits and movement logic.


Updated my homepage.

From: https://grantcuster.com


Documenting my minimal gruvbox-inspired Firefox userChrome.css.

From: https://gist.github.com/GrantCuster/fb8631e711b8595084f7a551c6fb44ee


Automadraw - draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.

From: https://automadraw.constraint.systems

Automadraw: release notes

Automadraw is a new experimental app I made for my Constraint Systems project. It lets you draw and evolve your drawing using cellular automata using two keyboard controlled cursors.

What is it for

Read more

Going to make a tiling website, maybe.


Failed glider gun constructions.


Langston's ant automata is working. I like how it "surfs" on straight black lines.


Designing keyboard controls


It's getting weirder.


Building out the interface for the draw + automata experiment.


2 cursor draw and automata.


Pixel drawing + Conway's game of life, maybe.


I got terminal color scheme switching working with Base16 shell and wrote about it. From: https://writing.grantcuster.com/posts/2020-07-12-swapping-color-schemes-across-all-terminals-and-vim-with-pywal-and-base16/